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8th Ed. New Book: Questions for Games Workshop

Malebranche said:
I think people are going to be surprised by the ruling on number 4.

Close combat attacks can only target kroxigor within a mixed unit if an enemy model is either in base contact with a kroxigor, or if an enemy model is in base contact with a Skink who is in turn in base contact with a kroxigor - means that this is the only way a kroxigor can be targeted, not that the kroxigor is the only model that can be targeted.

I can only drive to mcdonalds if my car has been fixed, or someone lets me borrow theirs - means this is the only way I can drive to mcdonalds, not that mcdonalds is the only place I can drive to.

You can only heat pies if you have access to an oven or a microwave - this means these are the only ways you can heat pies, not that pies are the only thing that can be heated

I can only own a ferrari if I steal one or somehow get rich - this means these are the only ways I can own a ferrari, not that a ferrari is the only thing I can possibly own if these things happen.

So why does everyone think the Spawn-kin rule is different? The rule should actually be pretty clear to anyone who speaks English as a primary language.

The problem with your interpretation is the position of the word "only." Had it said, "Close combat attacks can target kroxigor within a mixed unit 'only' if . . . " then I would agree. As it is written, the restriction applies to all close combat attacks.
 
Bad Mojo said:
The problem with your interpretation is the position of the word "only." Had it said, "Close combat attacks can target kroxigor within a mixed unit 'only' if . . . " then I would agree. As it is written, the restriction applies to all close combat attacks.

Using the same logic, it says "can target" not "must target".
 
Yes, I believe that even questioning the spawn kin targeting rule is ridiculous. Of course you can choose to attack the skink!
 
Yep it's the same rule printed the the last book... the 8th edition erata removed it though.
big surprise, they just reprinted the same rule again. (mostly)
 
Another question about focused mystery can he roll spells for selected lore in addition to loremaster (high magic) :)
 
Let us all ask GW these questions.

Here is their customer service e-mail

CustServ@gwplc.com

I can't help thinking that GW email account is going to be getting a lot of emails about Nigerian Lottery Wins and Canadian Pharmaceuticals. :D
 
Spam, er... I mean questions sent. ;)
 
Hey guys, I was just wondering on something.

Let's say I play with a Slann, Loremaster High magic. I succesfully cast Hand of Glory, and decide to swap it out for
a spell from the Lore of Shadows. Miasma, because it's easy.
I then succesfully cast Miasma, and I want to use the lore attribute (Smoke and mirrors). It states that I can now swap places with a friendly character of the same troop type within 18". But the Slann sits on a Palanquin, and doesn't count as infantry.

Can I still swap with my skink priest that babysits the TG unit?

Also, I don't have a FAQ; but what if that skink priest is fleeing, can I still swap? and how does it work then?

I might be missing something, but then I would like to hear what it is! Otherwise, GW: do your job! :)

The Hunted
 
Don't have the army book with me at the moment however I thought the Slann is still an infantry model but does not count as a model on foot for the purpose of spells or am I getting confused with editions?
 
The Hunted said:
Hey guys, I was just wondering on something.

Let's say I play with a Slann, Loremaster High magic. I succesfully cast Hand of Glory, and decide to swap it out for
a spell from the Lore of Shadows. Miasma, because it's easy.
I then succesfully cast Miasma, and I want to use the lore attribute (Smoke and mirrors). It states that I can now swap places with a friendly character of the same troop type within 18". But the Slann sits on a Palanquin, and doesn't count as infantry.

Can I still swap with my skink priest that babysits the TG unit?

Also, I don't have a FAQ; but what if that skink priest is fleeing, can I still swap? and how does it work then?

I might be missing something, but then I would like to hear what it is! Otherwise, GW: do your job! :)

The Hunted

Several things to note here
1. The spell swapping granted by the high magic lore attribute occurs at the end of the magic phase, so you cannot cast hand of glory, swap it out for miasma and then cast miasma in the same turn (you could however do this if you had swapped a different spell out previously for miasma and had both HoG and miasma at the start of the turn).

2. A Slann on a palanquin still counts as an infantry model even if he is not a "model on foot" so yes he can swap places with a skink priest as LNG as he is not mounted on an engine of the gods (note: I think it would be legal for Lord Maz to do this however).

3. To my knowledge there is no FAQ on what happens if you smoke and mirrors with a fleeing character. In this situation you would be teleporting a fleeing character (the skink priest) into a non-fleeing unit which creates a bit of a problem. I think the safest solution is to say that you cannot pick a fleeing character as the target of smoke and mirrors and submit a question to the FAQ email address. I personally think that they would FAQ it that fleeing characters were in eligible targets because doing otherwise opens up a massive can of worms.
 
Spiney Norman said:
The Hunted said:
Hey guys, I was just wondering on something.

Let's say I play with a Slann, Loremaster High magic. I succesfully cast Hand of Glory, and decide to swap it out for
a spell from the Lore of Shadows. Miasma, because it's easy.
I then succesfully cast Miasma, and I want to use the lore attribute (Smoke and mirrors). It states that I can now swap places with a friendly character of the same troop type within 18". But the Slann sits on a Palanquin, and doesn't count as infantry.

Can I still swap with my skink priest that babysits the TG unit?

Also, I don't have a FAQ; but what if that skink priest is fleeing, can I still swap? and how does it work then?

I might be missing something, but then I would like to hear what it is! Otherwise, GW: do your job! :)

The Hunted

Several things to note here
1. The spell swapping granted by the high magic lore attribute occurs at the end of the magic phase, so you cannot cast hand of glory, swap it out for miasma and then cast miasma in the same turn (you could however do this if you had swapped a different spell out previously for miasma and had both HoG and miasma at the start of the turn).

2. A Slann on a palanquin still counts as an infantry model even if he is not a "model on foot" so yes he can swap places with a skink priest as LNG as he is not mounted on an engine of the gods (note: I think it would be legal for Lord Maz to do this however).

3. To my knowledge there is no FAQ on what happens if you smoke and mirrors with a fleeing character. In this situation you would be teleporting a fleeing character (the skink priest) into a non-fleeing unit which creates a bit of a problem. I think the safest solution is to say that you cannot pick a fleeing character as the target of smoke and mirrors and submit a question to the FAQ email address. I personally think that they would FAQ it that fleeing characters were in eligible targets because doing otherwise opens up a massive can of worms.

Nr 1. That's true, poorly worded from my part, not the most important part of the question :)

2. That's the main point, and I guess I did miss something! I have to re-read that palanquin one more time I guess.

3. I also think you cannot target a fleeing character, but it's weird that this isn't mentioned.

Thanks for the help :)

The Hunted
 
Just been reviewing the BRB FAQ and I was looking in the wrong place.

Its in the errata section, not the FAQ section, smoke and mirrors can only target a friendly non-fleeing character (p. 4 of the brb FAQ)
 
Quick question about one of the Disciplines of the Old Ones: Focus of Mystery. This makes your Slann Mage-Priest a Loremaster of High Magic. However, this does not require it to choose the Lore of High Magic as a pre-requisite of sorts. Does it then make sense that a Slann Mage-Priest can opt to generate spells from one of the eight Lores of Battle Magic and then also gain every spell from the Lore of High Magic in addition to this?
 
Orchid said:
Quick question about one of the Disciplines of the Old Ones: Focus of Mystery. This makes your Slann Mage-Priest a Loremaster of High Magic. However, this does not require it to choose the Lore of High Magic as a pre-requisite of sorts. Does it then make sense that a Slann Mage-Priest can opt to generate spells from one of the eight Lores of Battle Magic and then also gain every spell from the Lore of High Magic in addition to this?

By RAW its debatable and im on side that you can because of the wording and magix scenary sphynx. ON RAI ofcourse not.
 
Clarification on the extent of drain magic needs to be included in FAQs, or possibly are lore attributes considered parts of the spells in the lore they are connected to.
 
On the loremaster high magic and not choosing high magic. Beyond being kind of silly, I don't think you can choose a lore different from the lore you have loremaster to. Unless otherwise stated, it is pretty clear that a mage can only know and roll for the spells of one magic lore. Also, this is one of those issues where the correct FAQ and spirit of the rule is too clear to take an alternative position.

Lore attributes are not specific spell effects generally but it could be an interesting argument. Most lore attributes do not have a remains in play or augment/hex type effect, so it is usually only a hypothetical argument except in the case of high magic spells cast by High Elf mages. Suppose a High Elf mage cast a high magic spell giving its unit +1 ward save until its next friendly magic phase and then cast drain magic on the unit. to dispel all hex effects (and augment effects) on the unit
 
This argument (in regards to lore attributes) mostly comes from the FAQ that you get your MR saves against wounds caused by lore attributes. Then with the MR rules, it would make sense that the lore attribute is treated as an additional part of the spell, but still part of the spell itself, not something separate. I just believe this needs to get clarified by GW.
 
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