This isn't from GW but Privateer press and is part of their hordes range. Its a giant reptilian turtle from the swamps. Its a fantastic model, GW should really look at whats out there and what other companies are coming up with. http://privateerpress.com/hordes/gallery/minions/warbeasts/ironback-spitter
I think our book fits in great with the current rule set. That is, any large change would cause a large point change which would change how our army plays. GW seems to want lizardmen to be blocks of saurus led by a magic dominate slann- supported by short range support. We currently have that. So changes should be minor. My thoughts: 1. MANY more magic items + Banners 2. Decrease cost of CoC. 3. Decrease cost of Krox OR increase back up to S5 (would prefer S5, but imagine krox for only 35/40 a model) 4. Saurus- I2!!!!!! Come on! we are slower than Orges? If we cant be I2, then WS4. No point change on saurus. 5. Increase cost of Salamanders. We need to realize that salamanders for 80 points is underpriced; so smoke em while you got em! 6. Razordons are GREAT! except if you misfire it all goes to hell making them useless. Make misfiring with razordons similar to IF in magic. If razordons would double fire when misfired I would take em. I like the idea of Saurus Spawn-lings eventhough we already have a unit to fill its role (the Skrox unit). Although it would change how we fight, there is already a similar system in WoC. Example Marauders to Chaos Warriors. Make them I3 (cause there young and fast), WS3 (cause there young, while normal saurus are WS4), S4, T3, 1 attack (cause claws and bite haven't developed, or they haven't earned their sword, whichever fluff you prefer), L7, 5+ amorsave (+5 skin with no shield, or +6 with shield). All this for... around 7 or 8 points. Frenzy or Impetuous charge is a cool idea too. As for more monsters; I think we could def. use more support choices. Have models fill the three big target choices: A monster for killing lots of weak models (razordons), a monster for killing medium amounts of tough models (salamanders), and have a model to kill a single beast (a poison spitting beast would be great- add a corrosive rule that also has -2 armor like sala and I would be very happy) My eight cents. I think the 6 changes are fair. I think adding a young saurus unit is also fair but not as needed as you might think. And monsters are just cool and can be added easily without changing the balance of the game as you can only take one or two of them anyway.
ALMOST FORGOT! THE THING I WANT MOST! Swarms that don't crumble! If our jungle swarms could hold a unit for 2 turns instead of 1 I would LOVE THEM!
Reaper also has a large line of reptile minis, (Reptus/Lizard/turtle/alagator/snake/dragon-men) http://www.reapermini.com/FigureFinder#search/Reptus
Our own lore, we were the first here and the first to use magic for Sotek's sake! Thunder lizards it would be EPIC, and I know that they destroy cities and can'[t really be tamaed, but come on, give lizards some love forgeworld! Coatle, again, something mentioned int he book, but no rules or models, it could be a level 3 wizard, monster, has fly and four inch movement, causes terror, and uses lore of heavens More core, anything, snakemen would be great a cheap land alternative to skinks on terradons. Plastic kits for slanns, you could customise it LOADS Plastic kits for terradons and kroxigors, three for £21 Lord Zhul and nanahua models and rules Mazadamundi kit.
I want the option to take War turtles (alligator snapping turtle style) mounts for our characters: Slow, Movement 6 but cannot march but absolute tanks with a 1+ always reroll failed armour saves.
I would like to say something about the Krox. Their weapon is counted as a greatweapon. So it will be str 6 but toughness 4 is still way too low for The Old Ones strongest spawning
I think we can rest assured that some of our complaints will most certainly be addressed in the new army book, whenever it comes out. For instance, many of the magic items in our book are in the core, so we're definetly going to get more of them. I wouldn't be surprised if Slann got Loremaster as standard too (I know I always take it for mine). I can't see Kroxigors getting any better though, they're basically our Ogres. To make them Strength and/or Toughness 5 would require an increase in points cost along with it, as at that point they'd be mini-monsters. As for a new Lore... honestly, creating or moving around terrain doesn't sound that appealing to me. Maybe as one or two spells, but not something I'd base a whole Lore around. And on to the subject of giant monsters, well the guys at my local GW store are absolutely certain that they'll be getting some sort of big monster, because every army seems to be getting some sort of big monsters. Skaven got the Hellpit Abomination, Orks got the Arachnarok, and Tomb Kings will be getting a Sphynx. Their current theory is that we'll be getting a Thunder Lizard, though a giant turtle would be cool too, I could see something like that getting a large ballista and being able to act as a living battering ram.
What about making a chameleon skink Hero yourself. Bit more expensive than à normal skink chief, but just not only oxyotl. So you can also mount à ch skink upon à terradon and stuff. And plastic chameleon skinks. So you don't have to buy blisters anymore
Instead of making a chameleon skink hero, Skink Chiefs should be able to take a Chameleon Skink upgrade (which would give him several advantages in shooting but maybe a few disadvantages in close combat. Also I believe the skink chief should be more viable in close combat and also an expert marksman Skink hero as a Lord choice (maybe called Skink Warprophet/Warchief/. Also maybe give it a rule that allows it to use a missile weapon several times per shooting phase. Furthermore, I believe a close combat oriented elite skink unit would make a great addition to the core choices. Call them "Prophet Guard" and give them WS, light armour and maybe a 6+ scaly skin and the option to take great weapons.
The problem with some kind of albino high priest Skink Lord is that it's basically a mini Slann. And why bother giving us such an option if we have the Slann itself in the first place? Oh, I know it'd be cheaper, but I don't think that's a good enough reason to have one. If they were going to have magic at all, I'd kinda want them to be like Tenehuan, where they're a bit fighty and a bit magicy or just a straight out 'Warchief', like Huini just suggested. Give him the option of riding a Coatl, now that'd be nice and the Coatl could be magicy too. Oh, something I forgot before.. I don't think we'd get a plastic Slann. Plastics have to sell big to make back the investment in them, and while every Lizardman player loves their Slann most of us would only buy one. And that's not really enough, unlike Saurus or Skinks, who everyone has several of. Other sorts of plastics I don't want to theorize on, but I'd certainly like, and am a bit hopeful.
The choice of choosing à ballistic Hero, the chameleon or the cc Hero, the normal skink. I still think plastic terradons and plastic chameleons would be nice. I was not talking about a plastic Slann btw.
What I would love. Lvl 3 Wizard with Life and/or Beasts. Whether it is a Skink Priest, a Coatl, some combination of the two, Avatar of Soteck or anything else I would be happy. Another Core. With all the years they have been fighting know at least a few of the skinks must have picked up some ideas like armor, better weapons etc. If not that then surly the Old Ones would see fit to send a new spawning, snakelike in honor of Soteck of course. Update Razordons. They are my favorite model. Any number of good choices have been put forth. Maybe its nostalgia talking but I loved the marks of the old ones. They could really make two of the same units feel very different. The one thing mentioned here that I would dislike is the inclusion of anything “young”. A smaller, faster, crazy or whatever spawning but not a young one please. O and Include a Pachycephalosaurus.
I definatly support the new lore but if not I still think we should have access to some of the other lords on skink priests, I know Lore of Heavens can be good and largely underated but I still would like some choice in my lores in lower point games. If we did have a choice it would have to be either Heavens and beast? or life? I like the idea of the young generation saurus because IMOH we don't have much choice in core for holding a battle line, skrox units take too much damage in attacks in the front and although I love saurus being sturdy there inititive really annoys. Turtle monster idea is great, maybe a new howdah weapon on it which could vaguely resemble a organ gun but shoots/throws jungle critters at the enemy. Maybe a bit over the top but its worth a thought
I don't like the idea of 'young' Saurus myself. But we could always bring back the Red Crested Skinks, and give them something more over regular Skinks than just +1 WS and +1 Attack on the Charge (Blessing of Sotek). Maybe give them poisoned close combat attacks instead of the latter, or in addition to. And I do agree that Saurus Warriors need +1 Init, I think that all Saurus accross the board could in fact (Saurus to 2, Temple Guard and Cavalry to 3, characters to whatever), considering the greater part that it plays in combat now.