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8th Ed. new lizard player - need help with 1000 pts

Discussion in 'Lizardmen Army Lists' started by Tannis, May 8, 2014.

  1. mipevo6
    Skink

    mipevo6 New Member

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    I like most of this as I played a very similar version myself.

    The one thing I am frustrated with is the COR's. They look hard, you expect a lot but they never feel like they deliver for the points you put into them...

    I am looking at my own list to see what else I can replace them with.

    A steg maybe? something flying? I am not sure yet, but what do other folks think ?

    Martin
     
  2. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Issue with the core is just that, they really don't hit hard. I have a friend who tells me they do, but in reality it's the characters in the bus who does all the heavy lifting.

    The bus is there for transportation, anything else is a bonus.
     
  3. mipevo6
    Skink

    mipevo6 New Member

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    I tried with an old blood and against skaven I didn't feel i could kill em fast enough to overcome the rank bonus etc..

    They make an ok flank unit maybe but maybe I am using them wrong..

    I am kinda tempted to stick a cowboy on a dino in just for fun instead :)
     
  4. Tannis
    Skink

    Tannis New Member

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    i played my second game with the lizzies today this time vrs a vampire army.

    my list:

    scar vet, armor of destiny, GW, cold one.
    skink priest, lvl 2 beasts

    20 saurus standard

    bastilidon, solar engine
    stegadon

    2 salamander hunting packs.

    his army

    a lvl 3 necromancer
    a lvl 1 vampire with shadow lore

    2 blocks of skeletons
    1 block of gravegaurd
    1 unit of 3 (wraiths? the ethereal ones)


    for spells i rolled up kadon (again) - he got a hex that kills stats for shadow (the ws/bs/I one) one to boost his dead guys, another that killed my movment, and one that moved his guys.

    the game went pretty well. i wont bother with a turn by turn, but basically i got first turn, and used the solar engine to fry his wraiths or whatever they were. i advanced my scar vet up the flank, with the salamanders while the steg and saurus moved up to mid field. he replied with minor advances, and boosted his units. i was able to get the salamanders within firing range, and got my scar vet around the back of his grave gaurd, while my skink turned himself into a dragon....WITHOUT miscasting!!! i was like ZOMG... my salamanders fired at the grave gaurd, but both rolled a 10 on the arty dice and overshot the target. he then declared a charge, i fled, he failed to catch and i regrouped. that scenario played out again next turn.... his unit of skeles with vamp charged the steg, who held his own, and also managed to maintain leadership. (i was LOVING cold blooded...) the dragon burned a bunch of grave gaurd, and then next turn charged the flank of his skeletons with necro, while my scar vet got the rear charge, and the saurus hit the front. his necro challanged, fought my scarvet, who promptly chopped the little necro into bite size scooby snacks. the saurus and dragon accounted for the rest of the unit, and at this point, the vamps called game.

    in the end, i had reduced his grave gaurd to command only, wiped out his wraiths, killed 1 unit of skeletons, and his necro. on my end i took 2 wounds to the stegadon, and thats it. i was VERY impressed with cold blooded passing ALL my ld 5-6 checks with ease, while the scarvet did exactly what he needed to, by getting around a flank and smashing a character in a challange. definitly much more improved over the list i had with cold ones and skink skirmishers. i only wish my salamanders managed to hit something instead of miss, then spend the game fleeing from charges and regrouping.

    cheers
     

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