Any speculation on what our lore might be like? I have been wanting our own lore for ever. It just seemed obvious as the proclaimed masters of magic.
With the trend and the history, I'd put money on it just being High Magic with a different lore attribute.
Im sad cause I think you are right... the worst part isnt that we will get High Magic, the worst part is that if we do it will have to mean we dont get the current attribute: imagine stubborn, ITP, wardsaved templeguard (look at me now miscasts!) if we get "+1 Initiative for each cast spell" I will open a brand new box of hate for GW. in a world where everthing went as planned we would have acces to both "high magic" and "lore of the old ones"
Someone on Faeit seems to have the WD and says he's sent the pictures to Natfka, so we might see some pictures of the new models soon.
So... our new mages have an advanced Alzheimer's disease and a wild imagination? "What was I casting again?" Old Mossy, care to weight in?
in competition with wardsaves? I find this highly dreadful....actually...just in general..I find this dreadful... why would I choose high magic if I would rather use magic from another lore? ...further: and WHY would I choose to acces this lore via roling 1 dice to try to hit that one spell that I need to get? if we could CHOOSE! then it would make sense..but come on! "COME ON DWELLERS! *rolls a d6*"
I hadn't even considered that implication, generating from other lores... Oooooh. If we get to keep loremaster in some form (and we should, honestly) that could be interesting if we suddenly get a whole new lore because of knowing one spell from it due to high magic. I don't even know how that would work actually, with losing a spell and all... So actually I kinda hope we *don't* get loremaster with this, it'll be confusing and probably terribly worded!
wait a minute........... ... High magic IS a combination of the other lores.....if each spell could be used to open up for other lores? I think this is pure wishlist...but...I cant help but thinking : this would save it...AND be OP as H. if it is not the case I cant see this attribute serve any game-purpose at all.
I can actually see this rumoured lore attribute being useful for the skink "oracle" that is rumoured, since you could switch spells that become less useful at the game progresses to ones that might be more useful. I can imagine magic missiles/direct damage being nice to have until close combat starts, then forgetting them (in hopes) for the buff spells. Less useful for the slann, since I am assuming he will have some way to get loremaster. (He will... right?!)
I think the idea of these big monster, its really cool but I just see them getting destroyed by cannons. I'd love an FAQ reducing all cannons to d3+1 wounds or something like that, or not hitting both rider and mount. The mental image of a cannon hitting a steg and then magically pingponging around to hit all 5 skinks is laughable. Would be in GW best interest to get us buying $70 monsters. Also, my wish list of getting a stonethrower monster seems unlikely.
How about a Venusaur (yes..the pokemon) blasting solar flares instead? "Bastiladon with Solar Engine" is more or less confirmed.
So pricing from Warseer (just in case anyone hasn't been following the thread ), I think it's a bit different from what was posted a few pages back: Prices as I expected, I think I'll stick to my old Carno for now. Bastiladon is around £35 - depending on rules/design, tempted by the concept of that one!!! Someone who said they had photos of the WD, stated on Faeit 212 that the Basti' was 'turtle-like' (I think that was also repeated on warseer), so maybe Ankylosaurus inspired? Faeit 212: http://natfka.blogspot.co.uk/2013/07/lizard-men.html#comment-form
Even if you are rolling for spells in the BRB lores, this will be a lore attribute made of win. Let's assume the Slann takes High Magic and is a Loremaster. High magic has 8 spells, not all of which will be useful in every battle. But each of those spells could be swapped out for any of the signature spells in the BRB. This sort of echoes the High Elf Loremaster of Hoeth, who starts with all 8 of the BRB signature spells. But in the case of the Slann with this new attribute, you will be picking which of the 8 signature spells in priority order, and also have the chance of rolling up something better/more suitable than the signature. Now at first glance, you might be thinking, "but that means I have to first CAST a spell that is useless in order to get rid of it!" Not necessarily. You will just need to change your thinking to include the REST of your magic phases. Maybe you pop off with fiery convocation in your first magic phase to hit that deathstar unit. After this magic phase, you might then consider, "well, I probably won't cast that again, now I need to shift to combat buffing and debuffing." You can then take something like Wyssan's Wildform or Miasma in place of Fiery Convocation. Or perhaps you are in a tournament and have found yourself drawn up against heavy armor? Grab yourself some metal death dealing or get all character snipey with Death lore. This would make a Slann with High Magic the most versatile caster in the game, able to cast any of 16 unique spells (reliably) during a single game. Of course, the real number is 64 possible spells, but you can't rely on rolling the spells you want when it is time to pick a new one. I REALLY hope we keep Loremaster, that would fit very well with this new attribute. All that said, I'd like our very own lore, but I'd be happy with High Magic with the ability to customize our spell deck over the course of the game. Talk about a great caster to take to tournaments!
http://en.wikipedia.org/wiki/Bastille Bastille-o-don? Sounds like a tank! Also sounds like this really detailed idea I posted a long time ago called the Ankylodon. I also posted a bunch of ideas for a "Lore of the Old Ones," hope they run with that too!