I can neither confirm nor deny such a claim I got a good long look at it in a store. I know it won't appeal to everyone but I think the new book is just fine. Does it have everything I wanted it to have? No. But does it offer a lot of different builds, themes, and new strats? YUP!
Honestly there are so many that I am not sure how to answer your question. Is anything wildly out of whack? I don't THINK so, but is there something specific you are wondering about?
Attuned to the beast is a rule just for Kroq-Gar, where if he dies than his carno auto passes his monster reaction test, and gains frenzy which he can never lose. Nothing major.
Don't want to bombard you with another question (I lie, I really want to), but are Temple Guard, CoC and the BSB still the only units who can take Magic Banners?
Also pretty eager to hear exactly what this does - seems like the 2d6 S5 shots with D3 wounds is maybe a little far-fetched.
If I'm not mistaken, CoC are not able to take magical banner any more. Btw, I've written this on Warseer as a reply to the naysayers saying that Slann is ruined and that HE book of hotek mage is better. I'll share it here as well, since I'm really excited about the Slann and if someone else catches the excitement bug, all the better
I heard it was D3 shots, which would be next to useless at BS3. Unless the skoracle has some particulary helpful abilities.
Thank you for putting that here as well. We need some positives pointed out about the new Slann rules!
Soory about some typos, goofy screen meant typing blind at times. First, a lot of information is coming from Warseer, Dakka, a German site, Spanish sites, and posted photos of pages from the book and discussions in White Dwarf (including pages you can read with the ability to zoom in with a camera phone or my magnifying jeweler's scopes I use for fine paiinting. What is missing are some of the subtleties and context of the whole book and the fact that some of the posters with access to the book are a bit sloppy or casual readers and may get minor details and miss things. Second, the fact that we've gotten a pretty good glimpse is evidence that the discussion has devolved from revealing what is in the new army book (points cost changes, rules changes, units, etc.) to more rules debates and the customary whiining and crying over the fact that GW nerfed some crtuch people relied upon in the old book or changed the rules and points costs and magic items forcing you to adjust your army composition and play-style at least a bit. If you were relying on an uber lore of life/death/metal or light slann with loremaster, cupped hands, becalming and focused rumination bunkered in a TG or saurus unit to win games, then you probably needed a good jolt to learn to play with strategy and tactics instead of just bombing (with life) throne of vines, dwellers, and felsh to stone with an occasional earthblood and regrowth and marching forward to roll over the magically depleted (dwellers, purplse sun, trans to gold, or death sniping spells) and poison shooting depleted opposing army. Third, the point cost changes and magic items and disciplines and a lot of the abilities and special rules new to the new book are largely correct and consistent with the 8th ed army book trends As is the case with all GW army books and rules books in general, because thdy do not play a lot of games and do not play competitive armies in all-comers tournaments and seem averse to that community of players, there are clearly a few headscratching rules additions and changes and aome point costs for models or items that one can take issue with. That being said, I'm very happy Vetok wrote this book and Vetok did play-test the book extenstively (based on his White Dwarf discussion and a few posts from those than have spoken with him,). He really tried to write a fair and balanced book in the context of 8th edition. I'm no GW defender and, in fact, have blistered them in some posts, especially over their horrible management of the US market (terrible marketing and tick off their indy retailers too often causing large shifts of players out of the WHFB and LOTR games and/or to alt gaming systems) and the new Daemons book (poorly written rules and very bad internal balance and point costing limits the viable army builds for competitive play). I frankly do not get the jumping off a cliff over the PF rule. It may be that they intended that the Slann be counted as a skink-type model or will address that. Most of my and my son's (a ranked GT player that has won best general in major GTs) combats with my skrox, saurus and TG units are grinding battles where the extra possible attacks can make a big difference over a couple of rounds of combat and with steadfast/stubborn units pursuits are less frequent and generally chosen over retraint anyway. Deploy and set up and pick your battles to deal with PF pursuit issues and you'll be fine. A good LM army should run some MSU skink unit with posion shooting to act as chaff, bait and flee, and clear chaff and wound some monsters anyway. Poeple vastly underestimate the role of a 50 point, 10 skink ranked unit with poisoned javelins to control the flow of battle and wound some tough stuff. That unit lost one pip of LD and gained one pip of armou save.
Has it been confirmed that we can take all 8 signature spells AND a lore? I thought the sig soells counted as a lore. Either way I actually think the Slann will still be pretty deadly, just not necessarily AS deadly.
Nice to see some positive attitude once in a while! At least I'm going to take this new army book with an open mind and study the s*** out of it ^^ Maybe do some of my own analyzing here if I've got time for you and open discussion on our new stuff
In answer to above, numerous places confirm that the Troglodon has 2D6 S5 shots and has the D3 multiple wounds special rule. Not D3 shots. D3 makes little sense. Edit: see responses below, it is only one shot, too bad. I very much doubt that the discipline allowing one to take all 8 signature spells in the common magic lores (which is a great option and seems undercosted BTW) would also allow one a roll for 4 additional spells in a chosen lore. If so under RAW, I would expect an errata on that issue because it seems consistent with the HE loremaster character option but with a lvl 4 slann with additional discipline options.
If that holds to be true...damn. Spice this dude up with Hand of Glory, and go to town on some Infantry (or Monstrous Infantry)! This seems too powerful to be true as well - it'd be badass if I could score the High Magic Loremaster and the Know all Signature Spells disciplines for a total of 16 spells, some of which I could swap out mid-game for more useful ones.
Thanks for clarifying. I pre ordered a trog/carno kit with my army book and have been too impatient - I want to know what to make before it even arrives. Troglodons looking damn good now, even without the oracle (if I can just use him for casting like a skink priest I will be ecstatic)
Sorry for dropping off the map there fellas, I had a lunch meeting. If slann take all 8 sig spells then thats all they get. As for the trogolodon, there is deff a game of telephone being played on the net because this is complete confusion. I can say with %100 certainty that the Trog gets 1 SHOT at S5, with the multiple wounds D3 special rule, and yes it must roll to hit on its BS.