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8th Ed. New Lizardman army book and info

Discussion in 'Lizardmen Discussion' started by Rikard, Aug 21, 2012.

  1. Tetengo
    Skink

    Tetengo New Member

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    13 zombies was a bad example as they don't break, but the point was people aren't going to suddenly field units that are big enough not to be wiped out but small enough to lose combat just to bait us. I'm not getting particularly worked up about it, it's just another downside to be aware of. Sure it's possible for us to work around it, but people are pretending like the downsides don't exist.
     
  2. Vilicate
    Saurus

    Vilicate New Member

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    That's fair. As someone who plays with a lot of Fast Cav, I can totally see this being an issue if you can get a flank charge off against saurus and there being no skink characters around. Even four or five saurus don't have a good chance of killing all five, and then they're going to expose their flank to the units that I want them to.

    My experience playing against Lizardmen though is that they never seem to break from combat when I want them to anyway, so even flanking them almost never seems like a great idea.
     
  3. talocofxhotl
    Skink

    talocofxhotl Member

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    gets pf on 5+, reroll misses
    shield is+2sv and chargers take diff terrain with -1 mod
    kb and hkb and multi wound do 1w on a 2+
     
  4. hdctambien
    Terradon

    hdctambien Active Member

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    Will Saurus expose their flank unwittingly? Or will they have a flankless Bastilidon right there by their side to block your wanna-be surprise flankers?

    If you get to bring both a unit that forces my Saurus to pursue and a unit to flank charge them, then I get to bring a Bastilidon to protect their flank.
     
  5. rothgar13
    Saurus

    rothgar13 New Member

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    I'm going to go ahead and say that's not a big worry of mine with Chameleons, Salamanders, Skink Skirmishers, and Terradons still around, in addition to there not being many flavors of chaff that can survive a frontal attack on a Saurus unit. And if it turns out to be a bit bigger of an issue than I anticipate, my first list under the new regime has 2 Skink Priests for Arcane Item carrying purposes, so I'm not terribly worried. ;)
     
  6. IronJaw
    Cold One

    IronJaw Member

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    Would Skink Unit Champions count as "heroes" for PF?
     
  7. rothgar13
    Saurus

    rothgar13 New Member

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    From what I'm reading in the previews, it pretty stringently says Skink characters.
     
  8. RTGamer
    Jungle Swarm

    RTGamer New Member

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    Nope specifically says Skink Chiefs, Priests Tehenhauin, Tetto'eko and Tiktaq'to.
     
  9. Rhodium
    Kroxigor

    Rhodium New Member

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    Surely at 2d6 HITS you don't roll to hit therefore poison would be irrelevant as you can't roll a six on a dice you don't roll?
     
  10. Spiney Norman
    Kroxigor

    Spiney Norman New Member

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    So lets talk Bastilodons, which variant are people most looking forward to?

    It seems to me that the ark of Sotek will work nicely to anchor a flank of your battle line buffing a swarm as you advance up the table while the solar engine is better wedged between your Saurus blocks to spread the Int buff around.

    The arks DD attack isn't wonderful, but at least its not a bound spell so it will probably do more for you than the beam of Chotec anyway.

    I'm thinking of the following at 2k

    Slann (High loremaster, +2 dice to channel, staff of channeling)

    Scar Veteran (Carnosaur, charmed shield, light armour, spear)

    30 Saurus (spears, full command)
    2x 10 Skink Skirmishers

    20 Temple Guard, Full command
    Bastilodon (Ark of Sotek)
    2 Jungle Swarms

    Ancient Stegadon w/ Sharpened horns
    1 Salamander Hunting Pack

    I wanted a L1 skink priest for Wyssans and saurus control as well, but I'm almost certain there won't be space, on the other hand I can always swap out a dud high spell for Wyssans in the first magic phase.

    I'm also thinking about trading out the salamander pack for a small chameleon scout unit, but again I'm unsure.
     
  11. eppe
    Kroxigor

    eppe Member

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    Phone just rang, my books in stock. 45 more imnutes and I'm off work to pick it up!
     
  12. rothgar13
    Saurus

    rothgar13 New Member

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    I think that I prefer the Solar Engine unless Tehenhauin is involved - I look to the Vampire Counts' Bat Swarm as a key example of how making a Swarm better doesn't necessarily make it good. And I'm not sold on the Carnosaur when I can just take Sharpened Horns on an Ancient Steg and get a monster with superior all-around utility. My projected list at 2500 is looking mostly like this:

    Proposed List - 2500 points

    Core - 720 points
    50 Saurus Warriors, Full Command, Spears
    2 x 10 Skink Skirmishers

    Special - 690 points
    2 x 6 Chameleon Skinks
    36 Temple Guard, Full Command [Slann goes here]

    Rare - 460 points
    Ancient Stegadon, Engine of the Gods, Sharpened Horns
    2 x Salamander Hunting Pack

    Heroes - 185 points
    Skink Priest, Cube of Darkness [Lore of Beasts]
    Skink Priest, Dispel Scroll [Lore of Beasts]

    Lords - 435 points
    Slann, BSB (Standard of Discipline), Channeling Staff, Harmonic Convergence, Soul of Stone, The Becalming Cogitation [Lore of Light]

    Grand Total: 2490 points

    I'm assuming that Skink Priests are the same points as they were in the old book (no one has said anything about that yet). The goal here is to generate massive amounts of attacks via Light buffs and Predatory Fighter (Speed of Light/Timewarp ftw), and use Wyssan's to give them some sting. I have a couple of points lying around which I'm not entirely sure what to do with, and I could probably use one more deployment drop (maybe trim the Saurus to 40 for another unit of Skirmishers, though that means I start losing attacks with casualties immediately). Either way, those are my initial thoughts.
     
  13. RTGamer
    Jungle Swarm

    RTGamer New Member

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    I think 2 of the solar version will be where I go. 1 is dicey 2 are fun. :jimlad:
     
  14. RTGamer
    Jungle Swarm

    RTGamer New Member

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    They can take a banner to any points ans still take 100pts magic items.
     
  15. rothgar13
    Saurus

    rothgar13 New Member

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    Awesome! Now I just need to carve out enough points to take the Razor Standard on the Temple Guard and I'll be set. :)
     
  16. SeBM
    Terradon

    SeBM New Member

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    Damn GW, I'll have to remodel 20 Saurus to give them spears...

    Nice thing, I don't need to buy anything, I already own all I need... Might have to actually get the book though xD.
     
  17. Caneghem
    Carnasaur

    Caneghem New Member

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    I know, spears are now the way to go it seems. ALL of my saurus have HW+SH. I guess you only need >50% holding spears, so not all the old models go to waste. I think at this point, swapping the arms out it more trouble than it is worth, you never know what might change in 9th edition!
     
  18. GCPD
    Bastiladon

    GCPD Active Member

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    Yeah I'm looking at 2 solar engines myself. Why 2? Well I think 2d6 s2 hits and swarms are rubbish, and I don't have spineys aversion to bound spell. Also two of them should give reliability.


    I'm also going to use rippers instead of terradons. I know. I still hate them, but I hate them so much that it's a challenge to make them work. So I will, so you don't have to.
     
  19. Natural 20
    Saurus

    Natural 20 Member

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    I'm pretty excited for this book despite the negatives that people are seeing ive changed my old views, I'm optimistic. Besides everyone hates on stuff now till some guy roles into a GT and wins using everything everyone hates. Because its the general that makes the army.
     
  20. SeBM
    Terradon

    SeBM New Member

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    You don't understand how most disappointed people feel. The book with still work... But army lists won't be very different than what you were seeing before (I'm actually not buying anything since none of the new stuff seems worth it).

    Though, if you manage to win a tournament using a lot of Saurus Cold One Cavalry, Razordons and Ripperdactyl, you'll deserve a big cookie!
     

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