Temple Guard
DonkeyHotep
New Member
- Messages
- 202
- Likes Received
- 3
- Trophy Points
- 0
Characters
Slann Mage-Priest
w/ The Focused Rumination
w/ Army Battle Standard
w/ War Banner
w/ Rod of Storms
Core
20 Saurus Warriors
w/ Spears
w/ Banner+Music
20 Saurus Warriors
w/ Spears
w/ Banner+Music
10 Saurus Warriors
w/ Spears
11 skinks
w/ Kroxigor
15 skinks
13 skink skirmishers
w/ blopipes
Special
16 Temple Guard
w/ F.C.
w/ Jaguar Standard
Stegadon
5 Chameleon skinks
w/ Blowpipes
6 Cold one cavalry
w/ Banner
Rare
Salamander Pack
w/ x-tra handler
Salamander Pack
w/ x-tra handler
All right, now I can surmise that the idea of having only one character might be boggling, but I personally have come to the conclusion that anything a hero can do, more guys can do better, at least most of the time. I mean, for the cost of a scar veteran on a cold one with some mundane gear, I can get 10 saurus to just hang out and beat face. Them showing up in the flank will certainly garner more CR then his 2.2222 kills on targets below WS 4. A skink priest with 2 scrolls and level 2 costs as much as 30 skinks.... and those 30 skinks can likely stop more spell pews just by jumping in the way. Once I broke the idea of having to fill up on heroes I just... didn't.
The idea is MMU or Multiple Medium Units. Many of the units you see are seemingly incomplete, 10 saurus? No command? 15 skinks? Eh? The idea is to not put banners where you don't need them, since they give up max victory points, so it's often advantageous to just not have them for pawn tactics. Despite this, 10 saurus with spears will dead stop a unit of marauders, or those wood elf fast cav etc. 15 skinks is also a bit much for the average harassment force, just by 2 ranks outnumber they'll often come out on top.
To really make the army work I'll need to be proficient at deployment hammer. Laying out units that make people's eyebrows raise, or even just straight bluffing. The problem I see in deployment hammer is that often people have either a whole unit.... or total trash and nothing in between, and they rely on heroes to make units more powerful, rather then just relying on back up to arrive. Lizardmen can often wait for backup longer then most people so we have a luxury there.
Slann Mage-Priest
w/ The Focused Rumination
w/ Army Battle Standard
w/ War Banner
w/ Rod of Storms
Core
20 Saurus Warriors
w/ Spears
w/ Banner+Music
20 Saurus Warriors
w/ Spears
w/ Banner+Music
10 Saurus Warriors
w/ Spears
11 skinks
w/ Kroxigor
15 skinks
13 skink skirmishers
w/ blopipes
Special
16 Temple Guard
w/ F.C.
w/ Jaguar Standard
Stegadon
5 Chameleon skinks
w/ Blowpipes
6 Cold one cavalry
w/ Banner
Rare
Salamander Pack
w/ x-tra handler
Salamander Pack
w/ x-tra handler
All right, now I can surmise that the idea of having only one character might be boggling, but I personally have come to the conclusion that anything a hero can do, more guys can do better, at least most of the time. I mean, for the cost of a scar veteran on a cold one with some mundane gear, I can get 10 saurus to just hang out and beat face. Them showing up in the flank will certainly garner more CR then his 2.2222 kills on targets below WS 4. A skink priest with 2 scrolls and level 2 costs as much as 30 skinks.... and those 30 skinks can likely stop more spell pews just by jumping in the way. Once I broke the idea of having to fill up on heroes I just... didn't.
The idea is MMU or Multiple Medium Units. Many of the units you see are seemingly incomplete, 10 saurus? No command? 15 skinks? Eh? The idea is to not put banners where you don't need them, since they give up max victory points, so it's often advantageous to just not have them for pawn tactics. Despite this, 10 saurus with spears will dead stop a unit of marauders, or those wood elf fast cav etc. 15 skinks is also a bit much for the average harassment force, just by 2 ranks outnumber they'll often come out on top.
To really make the army work I'll need to be proficient at deployment hammer. Laying out units that make people's eyebrows raise, or even just straight bluffing. The problem I see in deployment hammer is that often people have either a whole unit.... or total trash and nothing in between, and they rely on heroes to make units more powerful, rather then just relying on back up to arrive. Lizardmen can often wait for backup longer then most people so we have a luxury there.