Hey hows it going, I've been trolling the forums for the last while looking for some ideas to build a 1500 point list to jump in and and start playing fantasy. As it stands I have the following list in mind and it is mostly assembled (just need to build 10 more Temple Guard and 10 more Saurus Warriors):
Slann - Lore of Life, Dispel Scroll, Focus of Mystery, Focus of Rumination, BsB
20 Temple Guard - Musician, Banner of Eternal Flame
30 Saurus Warriors - Musician, Banner, Spears
2 Salamanders - extra handlers
1 Stegadon
Total points 1499
I wanted to start at 1500 points so that I could run with a slann. I figure lore of life is the way to go if I run temple guard (and I want to run temple guard: this unit with the slann is aesthetically what drew me in to playing lizzardmen). I've been reading that saurus with spears are not the way to go but I've already assembled 20 of them with spears (ah well). I went with the stegadon to try and maximize on the lore of life ability to heal multi-wound models as I cast spells.
So I guess my first question is: is this a good army to learn to play fantasy with? Also, not sure if I should go with the stegadon. I'm wondering if it should be dropped to fit in some skink skirmishers. I have a fairly limited budget and not many more models to field. I have 8 Cold one Riders and 12 skink skirmishers. Though I have approximately given myself another 100 dollar budget to add to the army. Any good changes would be appreciated with that budget in mind. As it stands I plan to buy another box of temple guard and saurus warriors to compliment the 10/20 (respectively) I have assembled.
Most of my games will likely be against skaven and dark elves. So any changes required (or tips) to deal with these armies would be greatly appreciated. I don't necessarily need a top tournament list but my local gaming area is fairly competitive. Expanding upwards, I want to include an Engine of the Gods and a skrok unit (mostly because I like the way the models look on the table).
Anyway, any tips or advice with respect to the above list would be greatly appreciated. As an aside, I've never played a game of Fantasy but have tons of 40K games under my belt. If anyone could answer a couple of unrelated questions I have, I would appreciate that as well:
1) Can a slann carry the BsB and be the general?
2) Temple Guard carry halberds and shields, but the main rule book states that halberds are two handed weapons, is there an exception to Temple Guard that I have not seen?
Thanks again for taking the time to read this post.
Slann - Lore of Life, Dispel Scroll, Focus of Mystery, Focus of Rumination, BsB
20 Temple Guard - Musician, Banner of Eternal Flame
30 Saurus Warriors - Musician, Banner, Spears
2 Salamanders - extra handlers
1 Stegadon
Total points 1499
I wanted to start at 1500 points so that I could run with a slann. I figure lore of life is the way to go if I run temple guard (and I want to run temple guard: this unit with the slann is aesthetically what drew me in to playing lizzardmen). I've been reading that saurus with spears are not the way to go but I've already assembled 20 of them with spears (ah well). I went with the stegadon to try and maximize on the lore of life ability to heal multi-wound models as I cast spells.
So I guess my first question is: is this a good army to learn to play fantasy with? Also, not sure if I should go with the stegadon. I'm wondering if it should be dropped to fit in some skink skirmishers. I have a fairly limited budget and not many more models to field. I have 8 Cold one Riders and 12 skink skirmishers. Though I have approximately given myself another 100 dollar budget to add to the army. Any good changes would be appreciated with that budget in mind. As it stands I plan to buy another box of temple guard and saurus warriors to compliment the 10/20 (respectively) I have assembled.
Most of my games will likely be against skaven and dark elves. So any changes required (or tips) to deal with these armies would be greatly appreciated. I don't necessarily need a top tournament list but my local gaming area is fairly competitive. Expanding upwards, I want to include an Engine of the Gods and a skrok unit (mostly because I like the way the models look on the table).
Anyway, any tips or advice with respect to the above list would be greatly appreciated. As an aside, I've never played a game of Fantasy but have tons of 40K games under my belt. If anyone could answer a couple of unrelated questions I have, I would appreciate that as well:
1) Can a slann carry the BsB and be the general?
2) Temple Guard carry halberds and shields, but the main rule book states that halberds are two handed weapons, is there an exception to Temple Guard that I have not seen?
Thanks again for taking the time to read this post.