Terradon
Gor-rok
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Our Rare choices are sorely lacking; move Bastiladon there and give him an appropriate stat line (M4 WS3 BS0 S5 T6 W5 I1 A4 LD6), and a reasonable boost in cost. He's supposed to be a tank, fer crying out loud!
The -1 to wound shenanigans never work out, though... Down that path lies the K'daai Destroyer, and all the meta-breaking nightmare that it brings. I say give him a 5+ ward against shooting phase attacks to represent the shell deflecting stuff and call it good. This is an excellent point:
I LOVE the idea of focusing the Solar Engine beams together like an array of magnifying glasses; thanks, Phatmotha-phucka! I'd have something like:
Models casting either Beam of Chotec or Shem's Burning Gaze may choose to target an unengaged friendly Solar Engine instead of an enemy unit. On a D6 roll of 3+, the magic missile may be redirected at an enemy unit as though it had been cast by the target Solar Engine for purposes of range, forward arc, and line of sight. On a 1 or 2, hits from the spell are resolved against the target Solar Engine and the spell ends. In either case, the spell is resolved adding +D3 strength and +D6 hits.
Probably needs some tweaking, but you get the idea: Super Deathstar laser chain reaction that occasionally spectacularly malfunctions... Just sounds terribly, terribly fun. Few other things I'd do, among many:
-Cold One Cavalry as core. 2 point spears (C'mon, Chaos gets lances for 2!), one unit gets a magic standard.
-Predatory fighters don't have to pursue if any character is in the unit.
-Kroxigor may be targeted in mixed units, but are -1 to be hit. Stomps and T-stomps against the unit hit a krox on 5+ and are then ignored.
-Razordons have BS4, no to hit penalty for stand and shoot. Poison OR AP for 5 points/model.
-Slann in Temple Guard can refuse challenges without penalty.
-Ripperdactlys have +2I on the charge.
-Troglodon...... Oh, man.
The -1 to wound shenanigans never work out, though... Down that path lies the K'daai Destroyer, and all the meta-breaking nightmare that it brings. I say give him a 5+ ward against shooting phase attacks to represent the shell deflecting stuff and call it good. This is an excellent point:
Phatmotha-phucka said:Tlaloc of Xhotl wrote:
The Bastiladon's thick, stone-like hide makes it extremely difficult to kill outright. Hits that do multiple wounds have their results halved and heroic killing blow is negated on a roll of 4+
Dont you see what you are doing? this is pure arms-race. "Cannons? make cannons not work"..next it will be a writer that makes "cannons that work against units that make cannons not work". Halving multiple wounds seems way to much as a "patch this problem" workout, and is hard to justify fluffwise, as its the bastiladons scales that are the hard part, not its flesh...which is hit since its wounded.
I LOVE the idea of focusing the Solar Engine beams together like an array of magnifying glasses; thanks, Phatmotha-phucka! I'd have something like:
Models casting either Beam of Chotec or Shem's Burning Gaze may choose to target an unengaged friendly Solar Engine instead of an enemy unit. On a D6 roll of 3+, the magic missile may be redirected at an enemy unit as though it had been cast by the target Solar Engine for purposes of range, forward arc, and line of sight. On a 1 or 2, hits from the spell are resolved against the target Solar Engine and the spell ends. In either case, the spell is resolved adding +D3 strength and +D6 hits.
Probably needs some tweaking, but you get the idea: Super Deathstar laser chain reaction that occasionally spectacularly malfunctions... Just sounds terribly, terribly fun. Few other things I'd do, among many:
-Cold One Cavalry as core. 2 point spears (C'mon, Chaos gets lances for 2!), one unit gets a magic standard.
-Predatory fighters don't have to pursue if any character is in the unit.
-Kroxigor may be targeted in mixed units, but are -1 to be hit. Stomps and T-stomps against the unit hit a krox on 5+ and are then ignored.
-Razordons have BS4, no to hit penalty for stand and shoot. Poison OR AP for 5 points/model.
-Slann in Temple Guard can refuse challenges without penalty.
-Ripperdactlys have +2I on the charge.
-Troglodon...... Oh, man.