We already have our dreadnought equivalent in nakai the wanderer. A giant larger than life kroxigor. Make him similar to drycha in size and let him go to town.
oh please this, i would never not field him. if you couldn't tell by my name he is my favorite hero in all of warhammer
He’d be a great choice to include in the AoS Lizardmen army list, especially as he never got a profile in Fantasy, even though he had little pieces of lore written about him. Seeing him wreck Drycha would be a dream come true, that abomination deserves it.
Just read some CoS spells and they look like trolling us? We get a spell that gives a unit fly? Well, they have spell that gives fly and +1 to run and charge. We can heal 1 wound? They can heal d3 to EACH unit within 12". Giving mortal wounds on 5+ roll for each mode? They do the same, but on 4+. And, of course, they have lots of ways of getting +1 to-hit rolls. Of course, you cannot use all at once, because different cities have them. But still our powers now looks even more boring.
yup it's like they bent them selves over backwards to make our new spells crap.even before cities came out we compare badly if we leave out the usless spells that leaves us with steller tempest which is out clased by spells/prayers from tzeench, skaven, fyre slayers,nurgle,slanesh and iron jaws and meterors that is out classed by spells from DoK, nurgle, slanesh, and iron jaws
Makes you wonder if the writers care at all... BTW, it makes sense that some armies have more magic power: i expect that Tzeentch lore spells are more powerful than Khorne's prayers. but to have humans more expert than seraphon in the magic field, is absurd.
Meh, given that we know that 1 rulebook is generally written by only 1 or 2 writers, and multiple books are being worked on at the same time, I'd guess that the issue is simply that there's little communication between them.. seems more likely then them being outright malicious about it. They did state on certain articles that they look at existing tomes when writing new stuff, but they said very little about how cooperation works when 2 of those books are written at the same time. Go look at the allegiance abilities for Hallowheart. They're better casters than virtually anyone else. Alongside having better spells. O, and they cast more than anyone else as well as they're the only army that has at least 2 spellcasts on Every. Single. Wizard. There's one upside to all this. We're finally getting some interesting spells that aren't just variants of "do D3 mortal wounds". There's heals, buffs, debuffs, movement based shenanigangs, interaction with allegiance abilities. That at least is good.
Going back to the spell lore for a second, it seems obvious to me that they are afraid of the slann. It’s a 3 cast wizard that can get multiple buffs to cast and almost always sits on a balewind for extra range. Oh and by their own design it’s pretty much a required take in all seraphon lists so it will always be there. So they made the spells crap to keep it from being broken. Not good game design at all. On the bright side because the spells are crap it keeps newer players from making the mistake of casting spells instead of making summoning points.
i would agree if nagash didn't egsist and our slann didn't cost as much as three battle mages which as stated abouve can have 2 spells each at a much higher to cast buff. mostly i think they didn't spend any time or effort on our spells all of them are usles or underwhelming and i wrote much better versions in 10 minutes. it's a bandage fix to a looooong standing problem and therfore not a fix at all. small comfort but true
That can't be comfortable for that guard. How is he supposed to stay up there? Is he nailed to the thing? Impressive kitbash though.
yes it's an old penitence engine from 40k the people are put in there to be torcherd until they die fighting as roided out berserkers
k, didn't realise he used a penitence engine as the base. Still, give the poor guard a platform to stand on or something. He's not doing petinence
Our spells are not awful... they are like our army... toolbox orientated. I agree with the logic that our spells should be on par with tzeench and that they and we should have the best spells... we started that whole magic among the mortals things any ways.... but mechanics wise... we are the " theres an app for that" army....
but they don't give us any tools to work with a spell for flight given to a unit that can give mas fly, 1 heath back and reroll 1 to hits this isn't a tool box its babies first tonka toys. and we are maby 12th as far as power goes a normal dude that has gon to college is a better caster then a 40000 year old slann that was literally built to bend the wind of magic. i love the idea that we have an answer to any problem but the answers that we do have fit 2 problems out of 8 and do it very badly. if that was there gole they should have replaced our 2 bad damage spells with more utility
Agreed! Seraphon doesn't excel at anything. The warscrolls are so dull. But I think the Cities of Sigmar has probably just broken the game. The book sounds way over powered. Cheesiers from far and wide will be selling their Skaven and Fec armies and jumping on the new COS lists. GW probably has some old stock they wanted to get rid of. It's not looking good guy's for a Seraphon tome landing anytime soon. My guess is next summer at the earliest.
no no we are masters of positioning and board placement teleports are awesome like that and we have the best chaf unit in the game