1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,043
    Likes Received:
    10,687
    Trophy Points:
    113
    Wait, you get to choose to reveal it or not? That's horrificly powerfull as that gives you a far better chance at getting whatever situation benefits you most. The knowledge of knowing the next turn order is powerfull enough in itself without being able to game the system like that.

    You resolve every ability that triggers at the start for every applicable unit. Once all of those abilities have been resolved you are no longer in the "start". Triggering it a second time would thus be in a second "part" of that phase so to speak. So imho, you can't use the same ability multiple times at the start of a phase as resolving it the first time should indicate the end of the startof the phase. So any consequtive attempts would no longer be at the start of the phase, but in the middle. If that still makes any sense :p The same of course goes for abilities that trigger at the end.

    Even that leaves quite some room for cheating though. The only thing I can think of would be having the non STD-player roll the dice and hold the cup, while the STD player can only look from a distance. The moment he touches it and the non-STD player can't look there's an oppertunity to cheat.

    Meh, it isn't a slight of hand minigame though. It's essentially just a diceroll, with the unfortunate sideeffect that it's horrificly easy to cheat on this particular roll. Ultimatly it is just a 4+ though assuming you don't cheat. Maybe just bring an impartial judge to hold the one die with you if you play STD archaon :p
     
    Dr.Doom likes this.
  2. Seraphandy
    Razordon

    Seraphandy Well-Known Member

    Messages:
    353
    Likes Received:
    848
    Trophy Points:
    93
    Linked into some of the above conversations regarding 'new WFB' and using models from AoS. How many AoS models would be incompatable with 'new WFB'? I'm talking about models with Stormcast helmets as trophy etc. Add the base issue (square vs round) and I'm thinking non -compatable armies between systems?

    With that in mind, smaller scale would make sense?
     
    Dr.Doom and Lizerd like this.
  3. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    we don't know nothing about the old world is out yet but we can asume all armies that were in the old world are fine
     
    Last edited: Dec 3, 2019
    Dr.Doom and Lizerd like this.
  4. Asamu
    Temple Guard

    Asamu Well-Known Member

    Messages:
    237
    Likes Received:
    263
    Trophy Points:
    63
    Yeah, it says you "can" reveal it. Which makes it optional, which is crazy, because the old rule from the battalion didn't give you a choice on whether or not to reveal it.

    A single unit can have multiple abilities that trigger at the start of the phase, in which case, you trigger them in whatever order you choose to do so, or even trigger something from another unit in between them, before moving to the next part of the phase.
    Think of it more like every phase has 3 parts: The start, the "middle" and the end. Until ALL effects that trigger at the start of the phase have been triggered, you do not move on to the next part of the phase. Just like for anything else, unless it specifically says otherwise, you can use a command ability multiple times, regardless of the other conditions they put on using it (though it's often pointless to do so).

    There is an argument to be made that you have to use the CP to trigger it multiple times before rolling the first time though; IE: you blow 3 CP, then resolve the effect 3 times, but it all happens in the "start of the phase", so that's debatable.

    "Q: If I cast both Death Frenzy and Dreaded Death Frenzy on the
    same unit, can the models pile in and attack twice when slain?
    A: Yes."
    This is an example from the skaven FAQ of something taking place in that manner. This is technically two separate effects, but by your argument here, they wouldn't stack, because after the first triggered, the second could no longer trigger, as its trigger "phase" is over after the first one.

    Similarly, until an FAQ/errata otherwise, the OBR cavalry could technically blow 4 command points to pump out a huge number of mortal wounds and then pile in 15" to something else...

    It's also why they added the "you can only use this command ability once per phase" through an errata to the Heaving Masses command ability for Morgaunt FEC - which is only usable when a unit is destroyed, and why it is clarified that a unit can only benefit from the the Call to War command ability for Gristlegore once per phase (same restriction of only being usable when a unit is slain, while also having a restriction that the unit cannot have already fought in that phase. IMO, either one of these restrictions would have been enough, but I guess they thought the first wasn't?).
     
  5. Dan32234234234324
    Chameleon Skink

    Dan32234234234324 Well-Known Member

    Messages:
    153
    Likes Received:
    622
    Trophy Points:
    93
    Agreed that the Archaon rule is too powerful. I think they will FAQ it to once per round. I feel like they need a rules lawyer on staff to stop things like this slipping through.

    Or, maybe it’s their intention to introduce this sort of mechanic, and this is the new version of activation wars.

    Also, what do you do if two opposing Archaons each use this ability?
     
    Dr.Doom and Lizerd like this.
  6. Seraphandy
    Razordon

    Seraphandy Well-Known Member

    Messages:
    353
    Likes Received:
    848
    Trophy Points:
    93
    Excuse my ignorance, but I thought that most of GW WFB model lines had/is being slowly 'AoS'ed'; so unless you have an old army you would have to buy 2? Again, I know there is little to go on at the moment, but I imagine GW are not going to create a game for people to play their retro armies in. Where is the money in that?
     
  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    I really do wonder if they proof read some of the stuff they write. With Ossiarchs and now this it really does make me question if they are even trying to create balanced rules. Atleast errata helps
     
    Dr.Doom and Seraphandy like this.
  8. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,743
    Likes Received:
    267,746
    Trophy Points:
    113
    Some of it can be ported over perfectly (for example the new Slaves to Darkness), while others cannot. Some of the ones that cannot might still make for great conversion fodder.

    I think it is a fine balance. If people can exclusively play their old armies there is less money in it (I say less because people will always expand their armies, buy newly released models for their armies and start new armies). However, on the flip side, if GW makes it that none of the old models can be played, then a lot of players simply won't play it. Under WFB I had couple of armies, but I was always adding to it. Since AoS came out I've only bought a single model directly from GW (the rest has been from Ebay or other second hand sources... including my beloved Tomb Kings!).
     
  9. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,043
    Likes Received:
    10,687
    Trophy Points:
    113
    meh, trophies are largely fine. It'd be a bit odd, but ultimatly they don't matter and you can always make up some fluffy reason for it. Just pretend they killed a random empire general who happenend to be into weird helmets.

    Meh I disagree, though it might just be how I interpert certain rules/phrases. Wouldn't be the first time GW goes for an interpretation I find nonsensical. And it wouldn't be the first time they did it on purpose either..

    It's indeed rather weird at times...
     
  10. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

    Messages:
    2,734
    Likes Received:
    8,780
    Trophy Points:
    113
    Or a wizard of the Golden Order. That'd work too.
     
    Canas, Dr.Doom and Lizerd like this.
  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    or skeletons with weird hats
     
    Dr.Doom and ChapterAquila92 like this.
  12. Asamu
    Temple Guard

    Asamu Well-Known Member

    Messages:
    237
    Likes Received:
    263
    Trophy Points:
    63
    GW has never had sensible interpretations of rules; they've always gone by RAW - if it doesn't say you can't, you can. I'm not saying it makes sense or is a good way of doing things (though it is easier on them I guess, because it's easier for them to be consistent), just that they're consistent, and there are numerous examples of them ruling in that way (and sometimes they later errata to change the ruling).

    They've always ruled that unless something specifies otherwise, it works (IE: If a command ability does not specify a limit, it can be used repeatedly, even if there is another restriction/condition, like "start of phase" or "when a unit would be/is destroyed")... Archaon's rule will probably see an errata/FAQ relatively soon to prevent using it multiple times.

    IMO, they should write the rules more clearly to avoid the issues with unclear writing in the first place, and command abilities should never have been usable multiple times; the clarification should have been the other way around to avoid all the issues that have come up with command ability stacking in the first place. IE: Core rules should state that no unit can benefit from any command ability more than once per phase, and a command abilities that do not affect units cannot be used more than once (or just no command ability can be used more than once per phase). It's GW though, so they went the other direction and made everything require clarifications to once per phase (and have been adding that clarification to pretty much every command ability since 2.0 dropped anyway, because command ability stacking is awful).
     
    Lizerd and Killer Angel like this.
  13. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,043
    Likes Received:
    10,687
    Trophy Points:
    113
    I'm disagreeing in this case with the notion that it it doesn't say you can't. But that's how I read the limitation "at the start of". As far as I'm concerned abilities with that restriction can't trigger multiple times for the same unit. Also using his command ability twice could lead to conflicting results, which would be stupid.

    Meh using them multiple times is fine, idem with spells. In fact I despise the rule of 1 as it severly limits what you can do with wizards and the like. Plus, without the rule of 1 we wouldn't have so much clutter as we wouldn't need 50 different spells that are essentially just some variant of "deal D3 mortal wounds". They should've just specified what can and what can't stack. Just saying a unit cannot benefit from the same effect multiple times would already have solved 99% of these issues.
     
  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,009
    Likes Received:
    34,514
    Trophy Points:
    113
    so much this.
    with so many different spells that basically do almost the same things, the amount of bookeeping required to play a heavy-magic oriented army, is... unfriendly.
     
  15. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,043
    Likes Received:
    10,687
    Trophy Points:
    113
    it also makes a proper strategy based on magic impossible as the cool effects tend to be limited to one spell. So making a list where for example you rely on dropping -1 to hit on his entire army using spells is impossible. Which is such a shame. The only thing that really works with spells is just using them as artillery with 50 different D3 mortal wounds spell, or to buff up 1 specific deathstar unit. But there's no options to buff your entire army..
     
    Lizerd, Dr.Doom and Killer Angel like this.
  16. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    hmm GW seems very hesitant to release STD rules yesterday was a dice game and today is lore. me thinks they are hiding something
     
    ChapterAquila92 and Dr.Doom like this.
  17. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,043
    Likes Received:
    10,687
    Trophy Points:
    113
    the pre-orders go up this weekend, so I guess there'l only be another teaser at that point. There's only so many rules you can tease without just releasing the entire book :p
     
    Dr.Doom and Erta Wanderer like this.
  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    fare bit in comparison to what we got for orks OBR and MT it's not much to go on
     
    Dr.Doom likes this.
  19. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,043
    Likes Received:
    10,687
    Trophy Points:
    113
    Some lore just for you :p
     
    Dr.Doom likes this.
  20. Asamu
    Temple Guard

    Asamu Well-Known Member

    Messages:
    237
    Likes Received:
    263
    Trophy Points:
    63
    I've already given examples of abilities with similar activation restrictions that were ruled on in this way, or were given an errata to limit them to a single use, and explained why your reasoning doesn't actually make any sense, because "start of phase" command abilities can be used multiple times (even some unique command abilities on characters that you cannot have more than 1 of, have a clarification to prevent units from benefiting from them more than once, like Gordrak's Voice of Gork command ability - which makes the idea that you couldn't use them multiple times a bit silly), hence why an FAQ/errata would be needed for such a limitation in this case. The first use of something doesn't change what part of the phase you're in.

    GW has consistently ruled that unless specified otherwise, you can use a command ability multiple times. This particular case will likely see an errata, but until it gets that, all we really have is past GW rulings on similar cases, which have almost universally been the other way around, even in some cases where it didn't make sense, and the current "at start of the X phase" restriction has never prevented multiple uses of an ability - which is why most command abilities with such a condition are given a restriction to prevent multiple uses (or units from benefiting from them more than once).

    I was specifying benefiting/being affected by the same thing multiple times. I don't really care if an ability can be used multiple times so long as it doesn't stack; there's just too much potential for abuse when you can stack the same ability, like with the original +1 to save rolls mystic shield stacking.
    Clarifying "one use unless stated otherwise" in the main rules would just avoid most of the potential problems with unclear writing of command abilities on the warscrolls, or conflicts with prior rulings, and mean they don't have to put that restriction onto 90% of command abilities. It'd cut a sentence or two of text off of a huge number of warscrolls, and ensure that even if they overlook something, it doesn't become a problem or cause confusion like in this case, where the ability has a restriction that doesn't prevent multiple uses, but doesn't make much sense if used multiple times, and as written, they cannot rule that it cannot be used multiple times without conflicting with prior rulings unless it receives an errata.
     
    Dr.Doom likes this.

Share This Page