Not really. Sure, not great by any means, but hated? Only by some people and definitely not universally. This. We have had mediocre and bad Star Wars products before. But this kind of hate is different to what we had. As for Seraphon: there will always be haters, regardless of what GW does. Fot some haters the fact that they are an AoS faction is already enough to hate. The key is to wait and see, and make the best of it. Just with Star Wars. Just ignore the haters and have fun.
personally i'm not that hard to please… I just want a functionnal battletome that doesn't require me to have 3 other books and the FAQ on speed dial. Even if the book sucks it will accomplish that. About the star wars thing, 7 was fine-ish/mediocre but 8 was so bad it killed the whole thing for me.
And more then likely were gonna be OP upon release. Would be a nice change of pace to be top tier instead of lower middle.
Yeah at this point the Seraphon Battletome will almost surely be an improvement. As long as we don't lose models. Possibly. There were new releases that were not top tier (new Sylvaneth and Beastmen come to mind) and if we are too strong we will be nerfed after two weeks (like the last time). I hope that won't be the case.
At least, it wasn't about new plastic Sauri. I think, they are a bit of scared to make OP thing after slaanesh. And dealt with Tzeentch quickly too. Anyway, I will be fine as long as we'll stay competivive and have chances to go first in a tournament.
If our new book is along the lines of the Ogor Mawtribes, I'll be happy. It's the most balanced book of the lot.
what? no it isn't the ogre book was awful. they have one good warscroll in the entire book the spells are all way to hard to get off and the allegiance abilities only make them sub par at capturing. for most ogre players the new book was a resounding disappointment.
Really? Because personally I find it to be good enough. And I've seen stuff online saying that it is one of the most balanced in AoS.
if by balanced you mean does really well against new players and very poorly against experienced players then yes. the army lacks staying power out side the stone horn(the one good unit) they have bad saves. they do good damage... if there is no - to hit and no good armor as they have no rend, their range units are awful, they have 1/4th the bodies of other armies and with the 2 per head ability that means they are still only half as good at capturing(with the exception of stone horns) their priests are not worth the paper they are printed on, and wile their magic is good it's all on a 7 or up in a army that only has one bad bonus to cast. here haywoah is probably one of the best ogre players around this is what he has to say about it starts at 19:22 most of it
That they are. Geuss I should have added that I'm not a competitive player. So as long as the new book keeps us in line with most other armies, I will be more than happy.
to be fair @Erta Wanderer they r ogres after after all when do u c a ogre casting a spell or shooting instead of fighting.
Meh based on his comments his opinion seems to be mostly be Mawtribes are good, everything else is just kind of horrificly. It plays perfectly fine if you play in a "normal" enviroment. But in the far more competitive tournament enviroment where you have all sorts of nonsense they simply can't keep up. Seems to be more an issue with everything else being broken than with them being "bad". Also, it's a general issue with the competitive scene bringing out the worst in a game as people try to stack all the odds in their favour and thus broken/overpowerd/hyper-efficient stuff will be far more prevelant there. Which is normal enough, and the main reason why competitive tournaments aren't for everyone. The competitive scene, in nearly anything, will always be dominated by a handfull of effective strategies. Which in a game with a large variance in factions (or units, or champions, or whatever) like AoS will always result in most of those being fairly hopeless in the competitive scene. Which isn't even necesarly due to faulty balancing. Certain tactics, strategies & abilities are just going to be inherently better for the game, and for the factions to be distinct some of those need to utilise sub-part strategies. For example an army like the mawtribes, that relies on a very low model count, will always struggle in a game where bodycount matters a lot to score objectives. "Might makes right" might help them keep up, but the inherent weakness will always be there (unless you of course make this ability ridiculously overpowered...) Another thing that really accentuates this is his tier-list in the second video. 15 out of 27 factions are "Very strong" or better. If over half your factions are "very strong" or better either the criteria for your tiers make no sense whatsoever, or your balancing is waaaaaaaaaaaaaaaaaaay out of wack and you consistently put in stupidly strong stuff. Also, he then shows rather a large amount of potential lists which he claims at the very least are fun to play. And since noone likes consistently losing I'd have to assume they're at least halfway decent. Which is a bit at odds with the claim that the book is terrible....
The tournament scene is also where most of GW's cases for FAQs and errata arise, if the recent Space Marine update is anything to go by.
They literally just took 4th at the heat. And the guy who did it (ian from justplay) doesnt even play the army. Mawtribes are a good army and with a little luck can easily podium. Saying they have "one good warscroll" is just blatantly not true... even tho Ian's list basically only took one warscroll Tzeentch are also worse than slaanesh ever was, simply because its such a horrendous playing experience.
Speaking of that. I've been enjoying the show, locally and online, with popcorn in hand. Watching people freak and cry, even over a change that's only going to improve the game, has made me smile today. (Show being the absolute meltdown Space Marine and Dark Angel players that don't know how to adjust are having.)