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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I feel so smug now (played Rippers only once, I am a Terradon fan). :D

    The other thing I noticed is that we suddenly can use all those command points we have. Many of our heroes previously had either a crap commsnd ability or none at all.

    So far I see several play styles possible, we are definitely no one trick pony.
    Saurus, Skinks, Monsters, magic. I already have a number of lists in mind that I can try with the stuff I have. Probably not like those @LizardWizard will come up with, but sounds like we can actually hit things now in different ways.

    Things I am sad about:
    - summoning reduced to (relatively weak it seems so far) utility.
    - Basti not as tanky anymore
    - Skinks: wary fighters gone and Boltspitters+Shields doesn't exist anymore.

    But let's not forget:
    - Skink chiefs are back!
    - we did not lose models!
     
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  2. Caleb ex nihilo
    Chameleon Skink

    Caleb ex nihilo Well-Known Member

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    Not a chance.
     
  3. S1lverScorpion
    Skink

    S1lverScorpion Member

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    Boltspitter,dagger and shield is an available loadout
     

    Attached Files:

  4. Schwaaah
    Saurus

    Schwaaah Active Member

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    Boltspitters and shields DO still exist. It's just they are considered to use a knife in close combat (not shown on models)
     
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Thanks for the heads up, I misread a comma for a semicolon.
     
  6. Boshea
    Saurus

    Boshea Active Member

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    Finally found the summon rules. I'm fine with summon spam being dead, was boring as sin to play and completely warped our spell casting.
     
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  7. Nart
    Carnasaur

    Nart Well-Known Member

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    Well, first impressions after having 80% of the rules.

    Priest, Starpriest and Starseer seem to be the auto-includes. Every list will start with them. They are extreme force multipliers. Run+charge on 3d6 is nothign to sneeze at and Venom is universal and powerful.

    You can play any setup to a certain extant. Saurus blocks seems to be the best to far, but you can build around cavalry, carnos, skinks and monsters or hunting packs. Almost every unit has its place in the codex now. Heck, you can easily make 1+ save flying dread saruian that run and charge on 3d6. The internal balance of codex is simply great. After looking through all the warscrolls I cant point at any and say "this one is def trash. I'll never ever take it". Chama skinks are the loser, tbh. They don't do anything special, but still very benifical for coalesced since they don't have LoSaT.

    I already can see saurus-heavy lists, flyer-heavy lists, cavalry lists, thunderstomp lists, hunting pack spam, magic, heavy, etc. etc. The only problem is the loss of rerolls. I miss them a lot.

    We'll find out about last pieces tomorrow, but I am already assured that we've become way more competitive.
     
  8. Mees
    Skink

    Mees Member

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    You're right about the placement of Rippers, but if you take 1 unit of 12 and perhaps 1 or 2 of 3, then it shouldn't be all that difficult, 18 inches is quite a lot so they definitely don't need to all attack the same unit to stay in range
     
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  9. Nart
    Carnasaur

    Nart Well-Known Member

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    upload_2020-3-7_3-17-40.png
    Let me make your day a bit better.
     
  10. Nart
    Carnasaur

    Nart Well-Known Member

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    Except the situation when they have to, of course! :D If you want to use them as semi assassins as they used to be, I'd go for chief. He is a hero and brings some additional utility. The problem is taking leader slot. We are really tight on leader slots now, tbh. If you are going fore a horde or a large frontline beast, I agree, you won't need a chief.
     
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  11. 4idvet
    Skink

    4idvet Member

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    I just want to publicly apologize for my doom and gloom ranting. I’m sorry y’all!
     
  12. Batch
    Cold One

    Batch Active Member

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    It's an alright tome, but I'm not too thrilled. Kinda just feels more of the same so far. Dont see too hyped in buying Saurus so I'll stick with my Skinks. Wary Fighters is gone, you can throw a lot of buffs at them by the looks, and it could get better.

    Club Skinks also look like a possibility. The only thing is having them survive a round of combat, oh and the fact EoTG cant summon skinks is disgusting.
     
  13. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Summoning being essentially gone will be difficult to adjust to, although I did say multiple times that I wished that there was a way to summon without our Slann being a glorified terrain piece, so I guess this was the only way they felt they could do it. The problem is that it will be literally impossible to summon most stronger units in most games, so maybe they'll drop the point costs for summons in the 2020 GHB. Who knows?

    I have a lot of different units, but not enough to truly spam any of them. So it's nice that a mixed list is finally looking viable. I will finally get a use for my Troglodons, lol!

    I do still wish that we were better at magic, but the bound endless spells thing is nice. It will open up the possibility of endless spell spam, I guess.
     
  14. Batch
    Cold One

    Batch Active Member

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    Yeah but what was wrong with letting the Slann forgo a spell for 1d3 points, a slight nerf still but not...this.

    I'm pretty bummed out about it
     
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  15. Womboski
    Temple Guard

    Womboski Well-Known Member

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    I have a couple list ideas now that we have some points and all the warscrolls.
    Sunclaw
    40 warriors
    20 warriors
    20 warriors

    Sunblood
    Scar vet on carno
    AB
    Slann
    Starpriest

    Purple sun, aethervoid pendulum, emerald lifeswarm, malevolent maelstrom

    Or and this is what I'm currently leaning towards

    10 knights
    40 warriors
    10 Guard

    Sunblood
    Scar vet on carno
    AB
    Slann
    Troglodon
    Starpriest

    Geminids, purple sun, malevolent maelstrom

    Should probably get myself a Starseer
     
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  16. IvoCapelo
    Skink

    IvoCapelo Member

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    Arent starborne a little too weak when compared to coalesced though?
     
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  17. Tombomb7
    Cold One

    Tombomb7 Well-Known Member

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    There will have to be some additional teleportation and increased summoning capability for starborne. Lets see tomorrow when the YoutTube previewers release their videos :)
     
  18. Tombomb7
    Cold One

    Tombomb7 Well-Known Member

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    To help those who possess superior theory crafting, here are the points changes. Please delete if not allowed!


    Engine of the gods- up to 260 from 240
    Saurus warriors- still 90 for 10, now 320 for 40 (down from 330)
    Bastiladon- down to 220 from 280
    Stegadon- up to 240 from 200
    Lord Kroak- down to 320 from 430
    Ripperdactyl Chief- 80 (didn’t exist before)
    Saurus astrolith Bearer- down to 140 from 160
    Saurus Eternity Warden- down to 110 from 140
    Saurus Oldblood- down to 110 from 120
    Scar-vet on cold one- up to 110 from 100
    Saurus Sunblood- up to 130 from 120
    Skink priest- down to 70 from 80
    Skink starpriest- up to 120 from 80
    Skink Starseer- down to 140 from 160
    Slann starmaster- still 260
    Terradon chief- 70 (didn’t exist before)
    Oldblood on carnosaur- up to 250 from 240
    Scar-vet on carnosaur- down to 210 from 240
    Skink oracle on troglodon- up to 260 from 140 (originally just troglodon)
    Stegadon skink chief- 270 (didn’t exist before)
    Chameleon skinks- down to 90 from 110
    Kroxigor- down to 140 from 150
    Razordon- up to 80 from 50
    Ripperdactyls- down to 80 from 140
    Salamanders- up to 80 from 50
    Saurus guard- up to 100 from 80
    Saurus Knights- up to 100 from 80
    Skinks- down to 60 from 70
    Terradons- down to 90 from 120

    Credit to alexblackcomedy on reddit who created this list for everyone to use.
     
  19. Blighboy
    Skink

    Blighboy New Member

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    Do we know batallion details at this point?
     
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  20. Cuetzpal Pilli
    Temple Guard

    Cuetzpal Pilli Well-Known Member

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    IIRC, Page 354 has some the Coalesced battalions and one of the Starborne ones.

    they're in Spanish though...lol
     
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