1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

    Messages:
    1,967
    Likes Received:
    3,940
    Trophy Points:
    113
    I also think the Razordon/Salamander warscrolls are very clumsily built/worded, plus being very cheap for what they do; which I like, but still seems odd.
     
    Lizerd likes this.
  2. Za'tek
    Skink

    Za'tek Active Member

    Messages:
    35
    Likes Received:
    158
    Trophy Points:
    33
    If they are just there to soak up wounds for the slann, 60 points more than a basic slan gets you kroak, who is probably as survivable as the slann and 5 guards.
     
    Dr.Doom, Lizerd and Erta Wanderer like this.
  3. ThePhilosopherX
    Saurus

    ThePhilosopherX Active Member

    Messages:
    54
    Likes Received:
    103
    Trophy Points:
    33
    And he gets an extra spell and better spells, so I'd just take him.
     
    Dr.Doom and Lizerd like this.
  4. details
    Cold One

    details Well-Known Member

    Messages:
    129
    Likes Received:
    411
    Trophy Points:
    63
    extremely unlikely
    seraphon are not all that relevant in the narratives and if not even bonereapers got anything out of wrath of the everchosen, what makes you think seraphon could get something out of a future campaign?
     
    Dr.Doom and Lizerd like this.
  5. Asamu
    Temple Guard

    Asamu Well-Known Member

    Messages:
    237
    Likes Received:
    263
    Trophy Points:
    63
    He's not, but you'd still want the 5 guard with kroak. He's 320 points, you don't want him getting sniped out, and having the guard in the list effectively removes that as an option for your opponent unless they have an insane amount of shooting.

    Kroak's better than the basic Slann in most cases, but I don't think he's quite auto-include, since sometimes you might want a trait or artefact on your slann, since it's so resistant to sniping with the guard, and your other heroes aren't, or if you're tight on points with the rest of the list. A slann with an artefact can actually be a better caster than Kroak, but can't cast as many damage spells.
     
    Dr.Doom, Lizerd and Womboski like this.
  6. Carnikang
    Carnasaur

    Carnikang Well-Known Member

    Messages:
    1,301
    Likes Received:
    3,655
    Trophy Points:
    113
    For starters, Chaos is starting to get beaten on, and thats our schtick. Easily allows for us to jump in and be included. Could even be a focus in a campaign alongside Sylvaneth or Stormcast.

    The opening blurb of our book is also interesting, and could hint at more to come for us.
    As it stands, we have no useful megabattalions, and all the currently available Battalions are very restrictive. If we do get anymore, via campaign or White Dwarf, I hope they expand then slightly.
     
  7. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

    Messages:
    456
    Likes Received:
    960
    Trophy Points:
    93
    Nah. Serpent's Staff nets a lot of MW while being applicable to different units (Skinks, Terradons, Saurus Warriors are the obvious choices), while costing 40 more than the cheapers spellcasters in AoS. 100% worth it. Starseer is 20 more for a higher chance at farming command points, and a much worse passive ability (like MUCH worse).

    But that's the beauty of the new book, the amount of useable choices went up considerably.
     
  8. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    and the starpriests spell is still very good
     
  9. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

    Messages:
    222
    Likes Received:
    338
    Trophy Points:
    63
    I don't see how you don't think charging on 3d6 is much worse than exploding 6s to wound. Getting our dinos on asap is the most vital thing with the new book. I'll take 3d6 charge any day
     
    Dr.Doom, Womboski and Nart like this.
  10. Nart
    Carnasaur

    Nart Well-Known Member

    Messages:
    1,395
    Likes Received:
    2,795
    Trophy Points:
    113
    Every factions gets one. But they decided to sacrifice Eternal Starhost.
     
    Dr.Doom and Lizerd like this.
  11. valentine009
    Skink

    valentine009 Member

    Messages:
    30
    Likes Received:
    54
    Trophy Points:
    18
    I still dont understand the purpose of bound endless spells that dont move, can anyone enlighten me? Are we just forced to pay 10pts more for no benefit?
     
    Lizerd and Womboski like this.
  12. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

    Messages:
    456
    Likes Received:
    960
    Trophy Points:
    93
    Because 13-15 MW alone at 26" threat range just on a basic setup of Starpriest + Priest + 40 Skinks is just dope. No two ways about it. Haven't done the exact math yet, but Terradons should be less efficient but still strong, while Saurus will be downright terrifying with the important caveat of less mobility/melee only.

    @valentine009 For regular predatory spells, your opponent gets to move them too. With the bound version, they simply don't.
     
    Dr.Doom, Lizerd and Womboski like this.
  13. sigmonstar
    Saurus

    sigmonstar Active Member

    Messages:
    60
    Likes Received:
    149
    Trophy Points:
    33
    i think he was referring to spells such as the umbral spellportal and chronomantic cogs, which dont have the predatory ability.
     
    Lizerd and Womboski like this.
  14. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,041
    Likes Received:
    10,686
    Trophy Points:
    113
    I think an ark bastiladon might be the more interesting choice now. It makes for an absolute beast in melee. And you can make for some silly combo's that seem usefull at least at first glance.
    For example:
    bastiladon with ark + priest + starpriest =
    18/4+/6+/-/1 dealing mortal wounds on hits and wounds of 6 with +1 to hit
    3/3+/3+/-1/D3 dealing mortal wounds on woundrolls of 6 with +1 to hit

    The priest can give an additional +1 to save for when he gets hurt.
    The starpriest can put a mystic shield on him, or -1 to hit on an enemy

    It's a hilarious potential for mortal wounds & it's decently sturdy.

    I doubt it's super competitive, but it has a fairly reliable mortal wound output, averaging about 5 per turn, but potentially going as high as 21. Plus whatever normal hits the tail gets in it should be a fairly scary thing to face and will probably catch opponents by surprise. Add in some other buffs (re-rolls, etc.) and it becomes truly terrifying.

    meh, we appear to have some glaring gaps, the most obvious being the mount traits & prayers. I wouldn't be surprised if we get at least something in the next GHB, a white dwarf or a campaign book.

    I would assume that for these only we benefit from them/can use them. Or at least we get to control them. E.g. sigil of tzeentch is normally controlled by the tzeentch player, we now control it and get to pick its target. Otherwise it'd be pointless to bind a non-moving spell. And there's far too few moving spells (currently) to have that (arbitrary) limit.
     
    Dr.Doom, Lizerd and Womboski like this.
  15. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

    Messages:
    493
    Likes Received:
    829
    Trophy Points:
    93
    what is all this stress about the scenery? I only play in tournament scènes en pretty sure for match play that you setup-up alliance-scenery after you choose sides but before setup of units.
     
    Dr.Doom, Lizerd and Womboski like this.
  16. Skained
    Chameleon Skink

    Skained Well-Known Member

    Messages:
    183
    Likes Received:
    558
    Trophy Points:
    93
    well after reading the whole book (see videos) and take a night of thinking, I feel that many units alone are not a big deal, but I like the set of rules quite a bit, in starborne I think the most I will play will be fangs, while in colaested both subfactions seem quite interesting to me
     
  17. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

    Messages:
    2,291
    Likes Received:
    2,914
    Trophy Points:
    113
    Does15 mortal wounds include the fangs command ability?
     
    Dr.Doom and Lizerd like this.
  18. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

    Messages:
    456
    Likes Received:
    960
    Trophy Points:
    93

    Both include the FoS ability. The higher number is including a successful cast of Hand of Glory. Full breakdown on page 391.
     
    Dr.Doom and Lizerd like this.
  19. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

    Messages:
    456
    Likes Received:
    960
    Trophy Points:
    93
    Our terrain piece has new rules, so they should overwrite the current rules. I'll quote myself from page 391:

     
    Dr.Doom and Lizerd like this.
  20. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

    Messages:
    2,291
    Likes Received:
    2,914
    Trophy Points:
    113
    I dunno, for 15 mortal wounds it seems like a pretty huge investment when terradons or salamanders are gonna do the same job, just better.
     
    Dr.Doom and Lizerd like this.

Share This Page