Skaven Slave
PJetski
Clan Eshin
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Engine is much stronger in melee than it was before, both in defense and offense. You can easily stack Save bonuses on it with the Coalesced damage reduction to make it nearly unkillable, and +2 wounds from Thunder Lizard makes it much more difficult to snipe with mortal wounds.
It has the exact same damage profile as a regular Stegadon, but it can also take the Sacred Stegadon Helm and use it for all of the Stegadon attacks, which is awesome.
You can't re-roll hits or wounds from the old Thunderquake any more, but with the number of command points we generate you can easily get to hitting on 2+ (with reroll 1) and boost your attack numbers up.
If all you used the Engine for was summoning Skinks then it has definitely been nerfed, and I'm going to miss the 25" D6 no line of sight sniper shot, but overall it seems to be more useful at everything else.
It has the exact same damage profile as a regular Stegadon, but it can also take the Sacred Stegadon Helm and use it for all of the Stegadon attacks, which is awesome.
You can't re-roll hits or wounds from the old Thunderquake any more, but with the number of command points we generate you can easily get to hitting on 2+ (with reroll 1) and boost your attack numbers up.
If all you used the Engine for was summoning Skinks then it has definitely been nerfed, and I'm going to miss the 25" D6 no line of sight sniper shot, but overall it seems to be more useful at everything else.