no since it's the same ability with the same name. and if it did you would just tale 2 skiink priests for 5 points less
What a weird unit. Why doesn't Klaq-Trox have any advantage over a regular oldblood? Why can't Kixi-Taka buff Klaq-trox? What's the point of Klaq-trox in this? There's no synergy with the others in the warband beyond an mostly irrelevant bravery buff & he doesn't have enough stats to really be the muscle either Why is the only advantage Kixi-Taka really brings over a regular priest that he can buff 4 whole skinks for free? Why can this unit deepstrike when it doesn't have the stats to do much on its own? Nor does it have any special ability that would benefit from deepstriking. It just randomly deepstrikes. Why doesn't it have any special abilities compared to the regular warscrolls of the 4 units that are being combined? Why is there no unique command ability, spell or anything? Why is it so insanely expensive? What is this unit supposed to be? It's literally just a chameleon skink, 3 regular skinks, a skink priest & an oldblood rolled into one. And it's more expensive than just taking those 6 models individually without any significant advantage (it'd be ~218 points..) Seriously what is this?
Kixi-Taxa has an extra wound and D3 damage on it's melee attack for some inexplicable reason, which is better than a regular priest. So I guess that's supposed to make up for the Klaq-trox having only a 4+ save. Similarly I guess the "bonuses" Kixi-Taxa gets to his abilities when using it on the warband is what's supposed to make up for the Klaq-trox not having a command ability. That's about the only bit that doesn't bother me. I'm fine with Kixi-Taxa being the star of the show, and Klaq-trox being a somewhat meh oldblood. But then Kixi-Tax needs to actually have something good... Also, why doesn't the orb have any special rules.... The whole point of this warband is that they have a special magical artifact.
If I remember correctly it's supposed to allow them to control the living mountain to some extend. And in the underworld game this is represented by allowing them to remove objectives/change them to lethal hexes or something? But yeah, it's supposed to be a big part of what makes the warband special. So why doesn't it have an AoS rule?
This is the weirdest part of it, to me? I understand why they have the coalesced and Thunder lizard traits, because it's a flavor thing, makes sense the guys all about a piece of old one tech would be from the group who has loads of old one tech (despite their warband's symbol being an altered version of the Fangs of Sotek one) but... they've inexplicably chosen not to reflect the warband's fluff at all? Basically every other warband gets rules that suck but are kind of fun reflection of their whole underworlds gimmick, and Kixi-Taxa's whole focus is the giant old ones grenade he's carrying around, yet they get deep striking that's justified solely on having a Chameleon skink member (who's also the one character they teased a whole lot, despite being not really important). Just feels really weird, to me.
The odd thing is that for underworlds the warband seems to be quite well developed. - unique mechanic that screws with hexes/objectives on their leader - Special skittish reaction for skinks to reposition after an enemy goes near them - A CC poison shot ability on the chameleon - Saurus has two seperate attacks it can use in succesion, allowing it to attack twice while normally you can only attack ones. Potentially splitting it attacks. - Different inspire conditions for the skinks and for the saurus. Like the actual underworlds warband looks well developed and quite interesting. And we haven't even looked at their unique cards yet. So why is their AoS warscroll the single most dissappointing and uninspired thing for any underworld warband? Hell, even the earliest warbands had some special rule on in their warscrolls to represent their underworld playstyle. So why is this the only one that just doesn't. The underworld rules clearly had effort put into them. So why are the AoS rules so insultingly low effort?
At least we have a couple of nice alternative models. It is a shame that we already have good oldblood and starptiest models and our skinks are not that bad either.
Sometimes you cant even do that. They are technically illegal as proxy models since they have a warscroll of their own. Youll have to get them approved by the to or do conversions. There are always 1 or 2 guys at big tournaments looking for stuff like that to make a stink.
Well that’s underwhelming. I certainly didn’t see myself erring towards not bothering with the warband; that orb having some special rule seemed like a given.
You said that about the previous Tyranid tail rumour. It can't be both given they are so different. What's more, Lictors don't have pincer tails, they have taloned tails: I still think the first one is for the Parasite of Mortrex because it looks like it's for a flying creature, and the most recent one is for the Red Terror as Raveners definitely do have pincer tails.
And it is at times like these that metal models prove to be superior over their resin or plastic counterparts. Nothing corrects such behavior faster than a pewter Hellcannon to the side of the head.