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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Dread Saurian
    Terradon

    Dread Saurian Well-Known Member

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    Not really something I'd run tbh I feel the thunderquake is a better sub overall though I'd hazard it would be easier to run this new one out
     
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  2. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Seems okay. As others have said... That damage tease.

    Really wish the units included were a little more flexible. Two Basti would have made it neat in my opinion.

    Edit - Sotek Basti. I mean. Thunderquake is just better for Solardons.
     
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  3. Nart
    Carnasaur

    Nart Well-Known Member

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    They managed to miss the most important bit of info, heh.
     
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  4. Tyranitar
    Chameleon Skink

    Tyranitar Well-Known Member

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    I do think the prime warbeast is nice. Considering the engine has a decent chance of dealing d3 mortals on its own, I would think it should be d6 for the effect
     
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  5. ArtoriusaurusRex
    Cold One

    ArtoriusaurusRex Well-Known Member

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    I kinda like it, actually? The more I look at it, the more I think it's really nice to have in a Thunder Lizard list just to get double Prime Warbeasts, along with all the normal benefits of a battalion. The Mortal Wounds are just icing.
     
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  6. MackiMac
    Razordon

    MackiMac Well-Known Member

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    I was hoping the battalion was going to make the Ark of Sotek a little bit more viable for the Bastiladon
     
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  7. Jason839
    Troglodon

    Jason839 Well-Known Member

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    I like it. I havent played thunderquake because its too much of an points investment. This lets me take the 3 models I normally take in Thunderlizard anyway, get an artifact and command point, and some extra mortal wound abilities for less points investment.
     
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  8. Kilvakar
    Troglodon

    Kilvakar Well-Known Member

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    I definitely like the extra Stegadon with Prime Warbeast for sure. I'm just not sure that the once per battle special beam cannon ability is worth it for the cost of a battalion. *If* it's d6 mortal wounds then sure. A chance to truly nuke something. But if you're rolling a maximum of 3 dice, each of which could roll a 1 and get nothing, for a maximum of 9 MW once per game, I'm thinking it would almost always be better to just double-shoot the Bastiladon and hope for some mortals from your Engine roll.

    If it's d6, then you could still get nothing, but now your maximum potential goes from 0-9 to 0-18, that's quite substantial. It's also not out of the realm of what other units can do in the game already. The Skaven Warp Lightning Cannon, for example, can overcharge whenever it wants and have a chance to do 12 MW automatically just based off a single die roll.
     
  9. LordBaconBane
    Ripperdactil

    LordBaconBane Well-Known Member

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    I think what this battalion could be useful for is a t1 nuke of a supporting hero. The 24 inch range is fairly mighty, and gives a 34 inch thread range for a potential snipe. I mean, a t1 Stegadon Cosmic Engine roll is probably less useful then a t2 and on roll.

    I originally thought this battallion was pretty bad, but I think it might have some use. It may not be the most competitive thing ever, but a free item and a t1 34 inch threat range for some mortals isn't terrible. . I'm willing to give it a shot. The suspected 140 point cost is eh though
     
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  10. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    This battalion is less than 1k points at least. So there's that.
    Part of me wishes they had made a named character Engine instead, with the priest being the leader of a pair of Ark Bastilidons with the engine at the fore.

    I was really hoping this was going to give the included beasties more hitting power in melee, like impact hits for all if nothing else.
    As it stands, less of a Stampede and more of a shuffle and bang.
     
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  11. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    wow i wasn't expecting much and im still disapointed. not only is this battalion rigid as any thing it also comes with a hefty tax to even use it.
     
  12. Xuil
    Chameleon Skink

    Xuil Well-Known Member

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    Just theorising around Kroak.

    If he were to lose comets call for his own spells, might the Slann become the go-to auto-include? In my eyes they’re strong, but upgrading for 60pts isn’t a hard choice.
    If that becomes 200-300 points and the decision less clear-cut, we may all be dusting our star masters back off?
     
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  13. Valak89
    Skink

    Valak89 New Member

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    I found a decent photo of the battalion, there are d3 mortal wounds
     
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  14. Canas
    Slann

    Canas Ninth Spawning

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    well that's underwhelming.
     
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  15. Canas
    Slann

    Canas Ninth Spawning

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    Full warscroll of be'lakor isn't super exciting, gets a heal when a unit fails battleshock near him, 2 spell casts and a fairly underwhelming special spell.

    Doesn't seem amazing at 380 points.
     
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  16. Jason839
    Troglodon

    Jason839 Well-Known Member

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    Haha its looking like 2nd rules team came back from vacation and wrote this book. I expect a super tame and lame kroak.
     
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  17. Imrahil
    Skink Priest

    Imrahil Well-Known Member

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    FB_IMG_1618658327985.jpg

    This is what the battalion box looks like

    Grrr, Imrahil
     
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  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I still hope Kroak will be upgraded in his own BR book.
     
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  19. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    What a joke
     
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  20. Togetic
    Saurus

    Togetic Active Member

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