Scar-Veteran
ChapterAquila92
Well-Known Member
- Messages
- 2,977
- Likes Received
- 9,204
- Trophy Points
- 113
Then why would GW bother to go the extra mile to define a retreat in the rule without directly stating that the action can only be done when retreating or some related synonym? I'll give it to you that my friend is generally under the impression that retreating is not a normal move in itself, but barring any significant update to the core rules, Ride of Ruin doesn't do Blood Knights any favors, especially in the manner that GW intended (that is, running over screens to get at units behind them.)There is no difference between a normal move that starts within 3 and a retreat. It's simply two ways to describe the exact same thing. There is nothing about the language that would grant exception and there's no way to define a retreat without calling it a "normal move that starts within 3."
Your friend states "it says they can do a normal move so they can do a normal move" and they are because every unit that retreats is making a normal move. Making a "normal move" and a "retreat" are not separate actions, and if you separate them it brings up a lot of wonky issues. The FAQ linked above really does help clarify a lot of this.
Also, I see this whole "specific over core" brought up all the time incorrectly. Specific only trumps core when the two abilities can't be congruent. This is not one of those cases.
Unfortunately, as of right now, Blood Knights do not have retreat and charge.
Besides, when having to choose each turn between unloading each model's total attacks (charge or not) vs inflicting d3 mortal wounds per tagged unit during a retreat, there are very few circumstances where that decision will ever be in favor of inflicting mortal wounds.
Last edited: