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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Canas
    Slann

    Canas Ninth Spawning

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    They've basicly said as much in one of their posts:

    upload_2021-6-13_9-59-8.png

    There's two important bits: first they mention initial sizes of units are going to be a bit different.
    And second, they mention that battleline can only be reinforced twice, allowing them to go up to 3 times their MSU. Right now most max sized battleline units use 4xMSU.

    So it seems likely that unit sizes will change.
     

    Attached Files:

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  2. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    that also means you can't run salamanders in groops of 3 any more 2 seems to be the limit for non battle line
     
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  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    ouch... yeah, the implications for this rule are massive.
     
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  4. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    But SW and Skinks comes in the boxes of 20 and 24.
    Dire Wolfs comes in 10 and in LoN they were in min size of 5, now 10 (as far as I remember). Like in the boxes.
     
  5. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    and only 6 kroxigors...
    6 terradon riders
     
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  6. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    those don't hurt as much. even i don't take krox in bigger groups then 3 and 6 is about as big as you ever want taeradons to get
     
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  7. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    I used to field them in big groups of 9 (no moon hammers) along with 10-20 skinks (for +1 to hit) with javelins in FoS. They're good objective grabbers/holders.
     
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  8. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    they can be but i find they do best as heavy support. that and the new coherency rules means they would be waisted in 9s
     
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  9. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Another thing that gives me pause on my own thought is that I doubt GW wants to make skinks go to base-20 or so. That would let us field a blob of 60 which would be disgusting with a priest and Starpriest
     
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  10. Canas
    Slann

    Canas Ninth Spawning

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    Base 15 is an easy solution for most of the battleline that's currently base 10.
     
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  11. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    imagine the possibilities... 120 shots with MW on 6+, 23 wounds vs 4+; 20 wounds vs 3+
     
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  12. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    that would be a lot
     
    Last edited: Jun 13, 2021
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  13. Kilvakar
    Bastiladon

    Kilvakar Well-Known Member

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    I would really like it if they did adjust the MSU of most battleline so that you could at least get to 40, but as @ArtoriusaurusRex says, a lot of the new rules seem designed to stop lists like Skink spam, so I doubt that they'll give us that option, but who knows?

    While I'm certain that Thunder Lizards will still be a pretty good list, anything that relies on buffs (like our troops) are going to become next to useless with the size restrictions and also only being able to benefit from 1 CP per turn. 10 Skinks or Saurus are *extremely* lucky to get even 1 wound through on a 4+ save due to how bad their attack profiles are unbuffed. Even 20 Saurus will have a hard time dealing with something like 5 Orruk brutes unbuffed. At least the unit alphas will be able to spend CP so we don't have to waste heroes babysitting 10-man units. Until we see more rules, things look pretty grim for armies that like to buff weaker warscrolls.
     
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  14. ninjakeso
    Saurus

    ninjakeso Member

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    Hmm, I might be missing something, but where have they stated that a unit can only benefit from 1 CP per turn? I've heard the rumors regarding that buffs can be capped, but this is not the same thing. Or am I missing something?

    Edit: wanted to quote a part of the post above by Kilvakar but managed to fail with that.
     
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  15. Kilvakar
    Bastiladon

    Kilvakar Well-Known Member

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    No worries. :)

    It was stated in the Warhammer Community article that talked about core battalions and reinforcement rules:

    "The new ruleset allows each unit to benefit from only a single command ability at a time, so you’ll see a lot more synergy with multiple units working together, instead of budding generals putting all their eggs in one basket. You won’t feel quite as compelled to ‘max out’ every unit to make them effective."

    This is a clear statement of them wanting less focus on buffing single units and more smaller units just running around fighting. However, most of our strength comes from stacking buffs on our otherwise relatively weak warscrolls to help them hit above their weight. While we'll still be able to stack non-command ability buffs like the Starpriest's staff, a lot of our buffs are based on command abilities, hence why we generate so many.
     
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  16. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    it can be found in this artical hear right at the end
    https://www.warhammer-community.com...atched-play-army-building-in-the-new-edition/
    The new ruleset allows each unit to benefit from only a single command ability at a time, soyou’ll see a lot more synergy with multiple units working together, instead of budding generals putting all their eggs in one basket. You won’t feel quite as compelled to ‘max out’ every unit to make them effective.
     
  17. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Pretty much.
    That's a worrysome development.
     
  18. Acehilator
    Razordon

    Acehilator Well-Known Member

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    Looks like old Warscroll batallions remain in effect. I was really worried there for a second.
     
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  19. Kilvakar
    Bastiladon

    Kilvakar Well-Known Member

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    Has that been confirmed? I know that it really hasn't been said either way if they're going narrative or staying in matched play. A lot of people are still thinking that whatever these "battlepacks" are, the main ones might still ban warscroll battalions...
     
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  20. Mekeji
    Skink

    Mekeji Member

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    I see it this way, if they are being honest and these "Battlepacks" are actual equal sets of rules for different styles of play. I guarantee you that any shop and most players are going to play with the "Battlepack" that doesn't throw out half their book. However given GW's record I'm pretty sure that the "Battlepack" thing is just a flowery misrepresentative way of saying open/narrative/matched play. Which they are doing for their stupid marketing strategy which they did for 9th edition 40k, where they just name everything with vague buzzwords and then push out rules that pushes a lot of players away. Though the timing on the AoS one is funny as a bunch of 40k players in my area are getting into AoS because of what they did with 9th. So if they do it again with AoS they are probably going to lose some people entirely.

    However I'm going to give them the benefit of the doubt and assume they are being honest with the implication that there are multiple "Battlepacks" for different types of matched play. Similar to how card games have different formats like MTG's Standard, Modern, and Legacy. One that is their "super competitive" what ever that means for a wargame, format that uses super restrictive list building and only the generic battalions let's call it Standard. One that is the middle ground with some of the new list building rules, but allows warscroll battalions, let's call it Modern. Then one that is like list building is now where it is just a point limit, ally limit, and everything else is fair game, let's call it Legacy. Which I honestly think almost every shop and most players will play the equivalent of Legacy, and hopefully GW will focus their support on the one that actually gets play. Though I could again see them doing something stupid that'd alienate players like pushing their "Standard" even if no one in the community is wanting to play it. Eventually having future books have no warscroll battalions and having every event be a "Standard" event even if the majority of players are doing the "Legacy" mode. Which means some shops will default their events to that new "Standard"

    Also just a side note, I wouldn't mind the elimination of battalions as much if pushing them out of the game didn't leave most armies out in the cold. As a lot of armies were balanced around their battalions. So to strip the ability to take them away, along with all the changes to command abilities. Leaves a lot of factions screwed completely until they get a new tome. Which for some factions could be 4-5 years. Unless GW actually planned ahead and is going to blitz through them releasing new tomes for each faction within a year of the new edition. Because some factions rely on those layered buffs to a degree that no amount of errata or 3 page spread in a GHB can fix.
     
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