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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Jason839
    Salamander

    Jason839 Well-Known Member

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    I wonder if its a WYSIWYG thing. Show new players what they consider to be the weapons.
     
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  2. Canas
    Slann

    Canas Ninth Spawning

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    Could be, but this seems rather extreme.

    Plus, the build-instructions for AoS usually clearly state which bit of plastic represents what weapon if there's options to choose from. So it seems somewhat double.

    Also the fact that they feel they need to point out what bit of the dracoth are his claws is somewhat hilarious :p
     
  3. Skained
    Chameleon Skink

    Skained Well-Known Member

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    Wow, new faqs, and now the EotG is a priest
    upload_2021-8-27_12-40-15.png

    And the CP from sunblood it's all over table
    upload_2021-8-27_12-43-17.png

    and scaly skin can't apply to MW
     
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  4. S1lverScorpion
    Skink

    S1lverScorpion Member

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    Theres an update to the Dread Saurian too
    545 points
    No totem keyword
    No roar of ruin
     
  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Those are really good, especially the EotG

    on the other hand, those are not welcome.
     
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  6. Tobi131313
    Skink

    Tobi131313 Member

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    Yeah, both are really bad, but on the other side he doesn't start degrading until he suffered 18 wounds
     
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  7. PJetski
    Chameleon Skink

    PJetski Active Member

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    EOTG gaining PRIEST is a big deal!

    Also got confirmation that Astrolith effects setup range of endless spells
     
  8. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    If a command ability doesn't have a range, don't you use the big rule book ranges?
    The additional Priest Keyword is going to be great!

    They've butchered the Dread though.
     
  9. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    they murdered the dread and the sunblood. wholly within 12" is awful and can not compete with the oldblood or even all out fighting
     
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  10. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    That is good for the EoTG.

    Man! GW just HAS to take away/alter command abilities that can affect multiple units. I guess, with the way the new commands are issued and received, it's more awkward to issue a "nerf command" to an enemy unit. Poor Sunblood, you were promising for two months.

    And monsters are good... except for our Dread. Goodbye "Roar of Ruin".

    Still no update for the Oldblood... just a standard command ability with a different name?

    (This is a "knee jerk" reaction to these changes. I know it's not the end of the world, but I just want to lament the changes...)
     
    Last edited: Aug 27, 2021
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  11. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    Oh, but the Balewind Vortex is officially back! Has that already been posted?

    No extra spell or additional spell range, just casting bonus and minus to be hit. A lot of caveats to cast though, ha ha ha.

    "Wizards that are part of a garrison, or that have a Wounds characteristic of 8 or more, or that are Unique, or that are part of a unit that has 2 or more models, or that are already on top of an endless spell, cannot attempt to cast this spell."
     
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  12. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    There was also a clarification to the "bodyguard" abilities. I've always been a bit confused about the order with saves & ward saves. Is this different from the way it used to be? If I read this right, then a Slann (or Kroak) near an Astrolith and Guard can't take the ward in addition?

    "Q: Some older abilities give ‘ bodyguard’ effects (such as ‘Guardians’ on the Vanari Bladelords warscroll or ‘Selfless Protectors’ on the Saurus Guard warscroll) that allow damage that would be allocated to a friendly Hero to be allocated to a different friendly unit. Can I use abilities like this before or after I make ward rolls for that Hero?
    A: No. These ‘bodyguard’ abilities are used instead of making a ward roll for a wound or mortal wound that would be allocated to that Hero."
     
  13. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    It must be a sort of british humour... :p
     
  14. xoid
    Terradon

    xoid Well-Known Member

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    I see Balewind Vortex has a warscroll again, but I don't see a cost for it, so is it still not legal for pitched battles?
     
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  15. PJetski
    Chameleon Skink

    PJetski Active Member

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    Astroliths 6+ ignore stacks with Wards
    vOv
     
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  16. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    I mean... wow... I guess bracketing later is nice in all... but why get rid of roar of ruin?. An extra 35 pts for later bracketing and a loss of a keystone ability(granted can only be used once per battle) but Jesus christ give me something actually worthwhile like increased rend or increased damage vs infantry or monsters or something. Christ what a fucking joke
     
  17. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    (R)Age of Sigmar.
     
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  18. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Balewind has been legended. It's only got a warscroll in that particular document.
     
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  19. Tyranitar
    Terradon

    Tyranitar Well-Known Member

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    That is a huge nerf to the Sunblood. They were actually worth considering for the first time ever but not anymore lol. I was honestly looking forward to trying one out when I get around to making a KC list...o well
     
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  20. Jason839
    Salamander

    Jason839 Well-Known Member

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    im pretty sure its a nerf. Used to be Selfless Protectors would trigger before allocation and the dprs would trigger during allocation so youd get both. core rules classified all the dprs as ward saves so now if bodyguard roll fails the slann doesnt get the ward save.
     
    Last edited: Aug 27, 2021

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