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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Kilvakar
    Bastiladon

    Kilvakar Well-Known Member

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    They seem very, very powerful. Typical for a new model, though.

    While they don't do it for every single model ever made, most of the time GW's strategy is "release something OP so people will buy it, then nerf it 6 months later to force them to buy something else now that their list doesn't dominate anymore." Codex Creep in 40k 9e has been horrible, I don't doubt that we'll see the same trend in AoS 3.
     
  2. PabloTho
    Kroxigor

    PabloTho Well-Known Member

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    Would suck to see AoS go in the direction of 9th ed. 40k.

    As an AdMech player it's been quite frustrating not being able to play my army without feeling guilty.
     
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  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Well, they are certainly OP, as they bring to the table something that should cost more than 285 pts, and i think that's a undeniable fact.
    but OP is not broken so it's not that big of an issue.


    40k power creep is embarassing.... a pity, because 9th ed is much better than 8th.

    As AdMech player i feel you 110%
    luckily, lately i play against DE...
     
  4. Lambs and Lions
    Saurus

    Lambs and Lions Active Member

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    So the latest White Dwarf says that next issue will be thousand sons and Seraphon. What do you think they are going to be giving us? I would love a model refresh on salamanders and saurus knights but I know that is too much. Maybe a priest lore for our chief and engine.
     
  5. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

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    I would like any kind of buff to the saurus
     
  6. Canas
    Slann

    Canas Ninth Spawning

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    Because the core needs to be consistent. That's kind of the first lesson you need to learn to design a good set of rules for anything whatsoever. A set of rules that's filled with exceptions is kind of useless, and generally somewhat annoying to use, regardless of what you use those rules for. Every exception is an extra thing people need to memorize and take into account. So the more solid and consistent the core, the easier it is for people to actually use the ruleset in practise.

    Essentially tl;dr for this entire discussion: A good set of core-rules does not need exceptions. If your core-rules does need exceptions to streamline the process in certain cases then you need to make better core-rules. But GW for some reason seems to be incapable of writing a rule-set without immediately introducing exceptions to it, which is a shame and also kinda funny given how consistently they seem to write inconsistent rulesets.
     
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  7. Putzfrau
    Skink Chief

    Putzfrau Well-Known Member

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    Exceptions are okay as long as what they introduce improved something. That's kind of thr whole point. There's always exceptions, always. No game of this complexity never breaks their core rules with any mechanics. As mentioned before, something as benign as ignoring battleshock is "an exception to the core rules." Almost every interesting mechanic in this game is. There's no world where aos is as dynamic and varied as it is while also never changing the core rules across 900 warscrolls.

    And in this specific example the "easier to remember" argument is nonsensical. Making a unit do mortals on 5s instead of rolling double the dice and doing mortals on 6s is easier for everyone involved and the increased memorization difficulty is nonexistent because it's written right on the scroll. It's the same difficulty as remember the number of attacks. It's the equivalent of giving a unit reroll charges or ignoring battleshock. Am I to believe those mechanics are equally as problematic? We can't introduce any mechanics outside of the core rules because of memorization issues?

    I'm fine looking at this scenario and saying we have different design philosophies and won't see eye to eye. But the argument that "core rules need to be consistent" just because or because it reduces the need for memorization in a game with over 900 warscrolls is just not gonna hold water for me. It just doesn't feel like an argument grounded in age of sigmar and isn't at all reflective of the actual realities of game design. Games with this many moving pieces always break (sometimes intelligently and sometimes not) tenants set up in the core rules because it keeps things interesting and varied across the many factions and units. Your argument would make more sense if we were talking about a much smaller, more contained product.

    I brought up kings of war before and it's still the perfect example. The game, at least in my opinion, is boring as shit because of how standardized everything is. I'd be very interested in your take of the game because it seems to fit right in your game design wheelhouse.
     
  8. Seraphandy
    Razordon

    Seraphandy Well-Known Member

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    Just brought new WD and on the inside back cover...
     
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  9. Seraphandy
    Razordon

    Seraphandy Well-Known Member

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    W
     
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  10. Seraphandy
    Razordon

    Seraphandy Well-Known Member

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    Picture won't upload but, next month (Oct), Thousands Sons and Seraphon...
     
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  11. Seraphandy
    Razordon

    Seraphandy Well-Known Member

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    SERAPHON!
     
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  12. Putzfrau
    Skink Chief

    Putzfrau Well-Known Member

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    Yeah wonder if it's a little upgrade pack like we've seen with giants and slaves or if it's more hobby or something else related.
     
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  13. Seraphandy
    Razordon

    Seraphandy Well-Known Member

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    Even if it is just a faction focus or battle report, that would be a start.
     
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  14. Togetic
    Cold One

    Togetic Well-Known Member

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    Honestly even if it’s just the path to glory rules upgrades I’m excited, there’s been some creative stuff they’ve been doing with them.

    a mount upgrade system like the stormcast have would be really cool, since basically every hero we have can also come mounted on a behemoth
     
  15. Kilvakar
    Bastiladon

    Kilvakar Well-Known Member

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    Mount traits would be amazing! Still makes no sense that Orruks and Idoneth have them and we don't...
     
  16. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yes.
    Please introduce those and i'll be a happy lizard.
     
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  17. Dread Saurian
    Bastiladon

    Dread Saurian Well-Known Member

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    I hope its something decent.
     
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  18. Imrahil
    OldBlood

    Imrahil Well-Known Member

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    Here you go

    FB_IMG_1631900802583.jpg

    Grrr, Imrahil
     
  19. Just A Skink
    Salamander

    Just A Skink Well-Known Member

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    Does GW ever reveal, or tease, new models in White Dwarf?
     
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  20. Seraphandy
    Razordon

    Seraphandy Well-Known Member

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