Ripperdactyl
samheim
Well-Known Member
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One thing I am really starting to dislike about AoS is the battletomes.
A better way of doing things, would just be to release new warscoll cards, with all the rules on the cards. At the moment it means the stats for the troops rarely change, but you just get more buffs with the updated tomb.
The game becomes super complicated, hard to keep track of and extremely unbalanced. The Soulwars box set I really like because the 8 page rules and Warscolls, mean I can play the game with other noobs and not completely loose them.
I hope Seraphon do get a set of new Warscrolls when ever the new tome drops. I will be buying them and not the tome if so.
Warcry shows that if something is simple and well designed, then it becomes more enjoyable and more a test of skill.
In WHFB, one thing they got right, was you got all the magic items and spells on cards. You could place your card's next to the character who owned them, so you didn't forget to check them.
The tome, battalions + 1 million types of buff's is a good example of how to make a game really tedious. Also they have no hope in hell of balancing them. So they just add loads of bull shit new rules to every new tome, so people say "wow, war songs" Or "six different cities with unique buffs!".
Its really garbage. Imo just update and re balance the basic units stat lines. Have all buffing kept to characters or magic items. Get rid of all stacking. One buff can only be active at once.
A better way of doing things, would just be to release new warscoll cards, with all the rules on the cards. At the moment it means the stats for the troops rarely change, but you just get more buffs with the updated tomb.
The game becomes super complicated, hard to keep track of and extremely unbalanced. The Soulwars box set I really like because the 8 page rules and Warscolls, mean I can play the game with other noobs and not completely loose them.
I hope Seraphon do get a set of new Warscrolls when ever the new tome drops. I will be buying them and not the tome if so.
Warcry shows that if something is simple and well designed, then it becomes more enjoyable and more a test of skill.
In WHFB, one thing they got right, was you got all the magic items and spells on cards. You could place your card's next to the character who owned them, so you didn't forget to check them.
The tome, battalions + 1 million types of buff's is a good example of how to make a game really tedious. Also they have no hope in hell of balancing them. So they just add loads of bull shit new rules to every new tome, so people say "wow, war songs" Or "six different cities with unique buffs!".
Its really garbage. Imo just update and re balance the basic units stat lines. Have all buffing kept to characters or magic items. Get rid of all stacking. One buff can only be active at once.