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AoS NEW *rumor*

so... now we just run troglodons into melee and cast Kroaks CD through the oracle? suicide bomber lists? followed by skink chief on terradon so those bombs go off on 2+....

@LizardWizard theres a list in there somewhere I swear! we aren't hosed yet!

I agree, our Mortal Wound output is very promising so far.

Alos, jeeze, I step away for an hour and negativity sky rockets. We got this guys. With rend and MWs alone we are better off than we were before. And now and bind endless spell. Bound Emerald Lifeswarm is gonna make for some tanky warriors when all is said and done.
 
True, which will be something to consider. But then again, perhaps there is a command ability that allows units to fight first or something that lets you change up the Activation Wars.

Maaaaybe (aka BIG IF). But even then, not more than one additional unit, I'd wager. Not sure if one MSU unit of Rippers would be a worthwhile target for such an ability.

On the subject of Terradons, full unit + chief for maximum trolling potential.
 
Well saurus knights will be fun, with rerolling charges and all the coalesced stuff they can be pretty cool.

each Knight can put out 7 attacks a model with coalesced buffs (8 for the leader). Lances will be cool on the charge and rerolling hits of 1 and +1 from Koatls claw will be pretty potent. Stack some wounds from a starpriest and we got a pretty solid unit

No rend though. Not even on the charge...was there a subfaction rule previewed that granted rend? Or am I just remembering the saurus clubs?
 
Cant really read the rippers or terradon scrolls. Could someone please translate.

Am I correct to say a unit of 6 terradons + 1 leader flies over a units and drop 7 bombs on a 2+ for d3 mortal wounds? For 250 points
 
Am I missing something or are Terradons basically the same for 30 points less? Except now a skink chief can make their mortal wound bombs land on a 2+? That's pretty good....

So for around 1300 points you could take 36 Terradons with 3 Terradon chiefs. with the bombs landing on a 2+ that means 30 out of those 36 terradons hit. Each one averages 2 mortal wounds meaning they arrive and delete 60 wounds worth of stuff.
Then you throw 36d6 bolas which I'm guessing is going to do a ton more damage. Then your 36+3 Terradons pile in to combat and bog down the rest of their army with 123 wounds they need to chew through while you are putting out 165 melee attacks per turn.
 
Cant really read the rippers or terradon scrolls. Could someone please translate.

Am I correct to say a unit of 6 terradons + 1 leader flies over a units and drop 7 bombs on a 2+ for d3 mortal wounds? For 250 points
It it does that is gonna be amazing. Terradons seems like the new strikers of the army. DT or FoS might be the way to go. And from the sounds of summoning you might be just as well off with a Skink Starseer and Trog as your are with a Slann.
 
Am I missing something or are Terradons basically the same for 30 points less? Except now a skink chief can make their mortal wound bombs land on a 2+? That's pretty good....

So for around 1300 points you could take 36 Terradons with 3 Terradon chiefs. with the bombs landing on a 2+ that means 30 out of those 36 terradons hit. Each one averages 2 mortal wounds meaning they arrive and delete 60 wounds worth of stuff.
Then you throw 36d6 bolas which I'm guessing is going to do a ton more damage. Then your 36+3 Terradons pile in to combat and bog down the rest of their army with 123 wounds they need to chew through while you are putting out 165 melee attacks per turn.
Exactly this. Terradons are gonna be crazy. I have 2 boxes built and 4 boxes I have been siting on. They are deffinetly gonna be terradons by the sounds of things. Sorry to those who didn't want to run a 24 Terradon list.
 
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