Carnasaur
Kilvakar
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@Grotpunter thanks for the detailed replies, definitely a lot of food for thought there 
I will be blunt and state a non-popular opinion here, because it has been bugging me for a while. Im rather new on this forum compared to many of you, but I try to contribute to people wanting to improve or discuss the tome as much as possible in a positive way. I joined this Forum because I expected a certain quality of posts instead of what facebook has to offer, and Seraphon subforum on GTA is literally dead. Instead it seems the negativity train/“shit posting” here is really no different than the facebook fan groups. The constant slandering of GW ruining the game, constantly making the next thing OP, making lazy and bad rules when everyone has obvious and so-so easy and non-impactful fixes is just a little tiresome to read. I expected more of many old posters, but I guess some people are just negative by nature. I sometimes wonder if people even play the game or just come here out of habit and talk random things.
Anyways, I shouldnt have joined the discussion in the first place since it is clearly just an echo chamber of negativity.
Also the range of some of their missile weapons is 30"![]()
Here is the sub on tga about new lumineth https://www.tga.community/forums/topic/25063-aos-2-lumineth-realm-lords-discussion/?page=102
Teclis is going to be a beast mage I think. From TGA:
"Some quick google translations of Teclis abilities:
Can cast 1, 2, or up to 4 spells - If 1, it is automatically cast and cannot be unbound. If 2, they are cast automatically with a CV of 12, if up to 4 they are cast automatically with a CV of 10. Additionally, he can automatically dispell one endless spell per turn, and attempt to unbind any number of enemy spells, one of which is automatically unbound. Celennar's aura also adds 1 to all casting, dispelling, and unbinding rolls for Lumineth units within his Aura (starts at 16" and degrades)
Celennar's Aura also allows units within it to ignore the effects of spells on a 4+, and when they do so, they can pick a unit within 18" of that unit and deal D3 mortal wounds to it."
Not only that. With just two spells, they’re moving 12”, shooting 30” (ignoring all line of sight) and dishing out mortal wounds on 5+.
I think Kroak (as opposed to a Slann) and Saurus Guard just went up in value a little. Support Heroes without a save vs. sniping are going to have a rough time.
(Casually eating popcorn in the background)lol I know the "reason" I was making a play on words for Dreads commentary lol