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Putzfrau
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I think those two back to back responses from @Kilvakar and @Canas explain what i was trying to get at better than i could.
@Kilvakar mentions Mawtribes as a good example of favoritism. @Canas seems to be saying (and correct me if i'm wrong) that mawtribes is NOT an example of favoritism. Cities is used an example of the negative, when its already been noted that this book was actually a very clear, easy example of a true passion project. It's one of the few books that's been publicly acknowledged as a "passion project" by Sam. How can SCE be a favorite but also fall by the wayside?
I'd also like to think that not giving seraphon mount traits is an intentional choice, not just an "oopsies, we don't like them as much so we gave them less."
It feels like the examples are all over the place and inconsistent even between people who "agree."
Never attribute to malice that which is adequately explained by stupidity. Maybe some armies are just harder to balance or the end result isn't as effective as they thought.
It feels strange to me to blame it on favoritism when so many other variables seem to be more obvious. Business decisions (not a popular range) or just plain inconsistency in rules writing seem to explain a lot of this. Especially when throughout the 30 year time period we are referring to, the "favorites" have changed dramatically. I'd argue that lends itself more to the sheer difficulty of rules writing rather than true malice or favoritism.
I also think armies like SCE, LRR, idoneth, and OBR had a leg up because they weren't "brought into" aos. They were designed, from a model and a rules standpoint, together for Age of Sigmar. No other armies can make that distinction.
I dunno. I'd say it still seems odd to lump all your painpoints under the umbrella of "i guess GW just didn't like this army." I think it's just really, really hard to create this many unique, distinct armies, while also maintaining some semblance of balance.
I'm loving the discussion, so please dont' take this as an insult but your argument makes it seem like unless every army has amazing rules and incredible lore that all tie into a distinctive model range with regular updates... it suffers from not being a "favorite." Which is kind of every army, you know?
@Kilvakar mentions Mawtribes as a good example of favoritism. @Canas seems to be saying (and correct me if i'm wrong) that mawtribes is NOT an example of favoritism. Cities is used an example of the negative, when its already been noted that this book was actually a very clear, easy example of a true passion project. It's one of the few books that's been publicly acknowledged as a "passion project" by Sam. How can SCE be a favorite but also fall by the wayside?
I'd also like to think that not giving seraphon mount traits is an intentional choice, not just an "oopsies, we don't like them as much so we gave them less."
It feels like the examples are all over the place and inconsistent even between people who "agree."
I would say that it definitely feels like favoritism when some books are written poorly, are lacking features that are commonplace in the game nowadays, have weak or useless rules, or lack a clear coherent theme to their army
Never attribute to malice that which is adequately explained by stupidity. Maybe some armies are just harder to balance or the end result isn't as effective as they thought.
It feels strange to me to blame it on favoritism when so many other variables seem to be more obvious. Business decisions (not a popular range) or just plain inconsistency in rules writing seem to explain a lot of this. Especially when throughout the 30 year time period we are referring to, the "favorites" have changed dramatically. I'd argue that lends itself more to the sheer difficulty of rules writing rather than true malice or favoritism.
I also think armies like SCE, LRR, idoneth, and OBR had a leg up because they weren't "brought into" aos. They were designed, from a model and a rules standpoint, together for Age of Sigmar. No other armies can make that distinction.
I dunno. I'd say it still seems odd to lump all your painpoints under the umbrella of "i guess GW just didn't like this army." I think it's just really, really hard to create this many unique, distinct armies, while also maintaining some semblance of balance.
I'm loving the discussion, so please dont' take this as an insult but your argument makes it seem like unless every army has amazing rules and incredible lore that all tie into a distinctive model range with regular updates... it suffers from not being a "favorite." Which is kind of every army, you know?