Slann
Canas
Ninth Spawning
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Kroak projects power yes, and over quite a large range. But he isn't physically controlling that space. And you can contest this power projection. Sending in defensive units, sending in cannonfodder, sending in something scary that forces Kroak to retreat, bringing powerfull anti-magic stuff, are all ways to deal with Kroak's power projection.Why is that? Kroak, at the height of power, controlled an even larger portion of the board through a threatening presence. And he's far far smaller than say, 40 grots. Teclis too, as a very large creature, controls a large portion of the board due to his aura and spell reach. Still more than 40 grots when it comes down to strategy. If a unit can only offer bodies effectively, what should they be good at? Locking down portions of the board through mass seems to be the logical answer.
On the other hand 40 Grots aren't so much projecting power as much as they are simply physically in the way. And you can't reallycontest their physical presence outside of murdering them all. And even killing them only really starts achieving something when the "right" models get removed. E.g. if there's 4 rows of grot, and the first 2 rows control an objective than any losses in the 3th and 4th row are irrelevant. It can make it feel very hamfisted.
Also, it doesn't help that it is just quite literally a massive chunk of the board, it just feels kinda weird to be able to daisy chain a single unit to cut the board almost completly in half and similar nonsense. At least if it was 4 units of 10 daisy-chaining like that you could break through their lines with relative ease by focusing on a single weakpoint, but with 1 unit of 40 and the losses taking place at the end of the line this doesn't really work.
It's a minor gripe though.
If they are switching to a more 40k-ish systemI feel like they really should've started to show us more interesting terrain by now though. That might help sell these anti-terrain rules they keep pumping out a bit more. Right now they just feel kinda irrelevant for a good chunk of players. I mean, they've been introducing anti-terrain stuff at the very least since our new battletome with the "extend astromatrix" spell & coalesced "primeval domain" and those weren't exactly well recieved due to their lack of use. A lot of the newer stuff isn't much better.The Keywords are giving the game away. They're moving to a system similar to the current terrain system in 40k, which is fairly good.
Terrain are getting new rules that are more interactive, this, they're giving large monsters a way to break those pieces. Honestly, it's a good way of forcing someone out of a building/platform/garrison rather than just having to kill the unit inside.
I bet we will see an article on terrain tomorrow or next week.
Honestly this alone is reason enough to change it.it would definitely help with both battle shock immunity and low bravery