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AoS NEW *rumor*

1 to only charge and not run rolls is a bit of a nerf, but no longer giving the same bonus to the entire board is really nice.
 
Losing 1" run is big for some armies to get a couple extra models onto objectives but board is getting smaller. Do we know how far objectives and opponents will be at the start?
Overall feels like a buff for cogs and more reason to include it for more armies.

Important to try and look at these edition changes as they change the whole game and not just Seraphon. Even if you only play Seraphon other armies getting better is good for you. Your less likely to face the same op cheese spam or stomping low tier armies.
Personally my favorite matches are close ones where both parties have a good time. I don't enjoy crushing an opponent and watching him sadly watch his army he spent months to if not years working on do nothing.
 
Agreed. It *sounds* like GW is at least attempting to make the game more balanced. We all know that won't happen perfectly, and there will still be some OP armies and combos, and some armies, units, etc., will lose out. But at least they're attempting to make the core rules more balanced. I hope that if the rule changes are drastic they'll be quick with FAQs and new battletomes, as a lot of armies have rules that modify or ignore the current core rules. I personally am always a bit hesitant about moves towards simplification, as I'd rather be able to use good strategy and combos rather than just pure stats. My biggest concern about 3e at this point is that I really like the current army scale, and I hope they aren't trying to shift everything toward MSU and smaller armies. You can already make an entire army with less than 10 models if you're running something monster-heavy, I'd hate to see entire armies comprised of a couple MSU infantry, a centerpiece, and a random hero or two.
 
You can still fly over the units around him just can't fly over him or land within 3" so it's not a hard counter. Right now the mass dispell is the only good example of a hard counter to endless spells.

I agree it is a counter to endless spells but a hard counter is a bit much. I think it's good to see and bet you are right some if not all get something like this. They already do with the new hero abilties.

New cogs looks cool and other endless spell changes will be interesting. Kroak with 4 cast and knowing all the Slann lore having extra spells will be nice. They are not bad spells at all being restricted to knowing 1 at a time was the downside.

The new command abilities replacing existing+1 to hit command abilties on warscrolls might leave them room to change the warscrolls impacted. Which would be a lot...

The stand and shoot seems pretty insane since the unit that can shoot doesn't even have to be charged. We could have a screen in front of a skink blob that's buffed up and the blob can shoot
 
My biggest concern about 3e at this point is that I really like the current army scale, and I hope they aren't trying to shift everything toward MSU and smaller armies. You can already make an entire army with less than 10 models if you're running something monster-heavy, I'd hate to see entire armies comprised of a couple MSU infantry, a centerpiece, and a random hero or two.

This is my biggest concern too, and part of how I try and deal with it is hoping maybe it means The Old World will come out sometime in the next year, and be designed around larger numbers of troops meeting, and so this is part of how they are trying to distinguish the two systems.
 
Poor saurus oldblood they made his command ability universal.
lol, so much for "our latest battletomes were made with 3th edition in mind".

I have to admit I like some of these more generic ones though. Helps with armies that are lacking in a certain departement, especially armies that currently don't have a big focus on command abilities to begin with.


A lot more rule previews have been shown: *Note, looks like the idea of re-rolling is being lessened or removed, as CAs that used to give re-rolls now just give +1

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Smite is oddly specific, targetting only priests. Bless is interesting as a generic ability. Makes me hope we'l get some more interesting generic spells as well.

Rally is neat, I'd assume it'l get F.A.Q.-ed to be limited to once per game though. Burning unlimited CP to ressurect your army seems like it could quickly turn problematic :p
 
Lots of command abilities is great but can bog down the game. On the bright side we have some of the best CP production so we will be using a lot of those abilities.
 
A lot more rule previews have been shown: *Note, looks like the idea of re-rolling is being lessened or removed, as CAs that used to give re-rolls now just give +1

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gNoirnHY9MhWFZnr.jpg

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I wonder how bless works with my ward save vs magic attacks do I get my 4+ then the 6+?
 
I wonder how bless works with my ward save vs magic attacks do I get my 4+ then the 6+?
Without any additional rules context. I would say yes because your ability is not specifically a "ward", it's more like a spell shield.
So you would first roll the 4+ to see if you ignore the spell. then a 6+ to ignore any of the damage inflicted.
 
Lot of command points for this combo.

40skinks, new coherency is annoying for blobs but at least they are range. Minus any other changes they will be a great target for skink staff buff for mw's on 6s, new +1 to hit command ability plus the old skink +1 to hit
The stand and shoot seems pretty insane since the unit that can shoot doesn't even have to be charged. We could have a screen in front of a skink blob that's buffed up and the blob can shoot

Not only that but then if they are fang of sotek you can retreat them after shooting them as they charge. To top it off use rally to bring some back who died from missiles or spells
 
Lot of command points for this combo.

40skinks, new coherency is annoying for blobs but at least they are range. Minus any other changes they will be a great target for skink staff buff for mw's on 6s, new +1 to hit command ability plus the old skink +1 to hit
Not only that but then if they are fang of sotek you can retreat them after shooting them as they charge. To top it off use rally to bring some back who died from missiles or spells

Yeah, so far everything points to melee being weaker and shooting being even better than it is now. Really makes me wonder if they're hiding a combat re-work until release, because people have been complaining about AoS's shooting meta for a while now...
 
We've seen command abilties, monster abilties, and some endless spells and coherency. Probably hear more about combat in one of the upcoming previews
 
Unleash hell is a BIG mistake, IMO. And the name is truly infernal too, lol. Shooting was already a king, and shooting with any unit at any charging unit turns it up to eleven.

I suspect there would be limitation of number of CP you can spend per phase, or it is just too good and will allow some armies to have basically a second shooting phase.
 
Not sure if this has been said yet, but the Dread Saurian has the Totem keyword, tie in with new command ability rules he can buff himself now, because reasons
 
I suspect there would be limitation of number of CP you can spend per phase, or it is just too good and will allow some armies to have basically a second shooting phase.

Restricting armies to a single command ability per phase would be very interesting.
 
Rally is neat, I'd assume it'l get F.A.Q.-ed to be limited to once per game though. Burning unlimited CP to ressurect your army seems like it could quickly turn problematic :p

This is harder to pull off than it seems, since you can only do it in the hero phase and the target unit must not be in combat. So you have to retreat, sit out of combat for a turn and not get charged the next turn (unless you have the double turn). Which doesn't feel super spammable. And it's nice and fluffy.
 
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