Chameleon Skink
Lambs and Lions
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It's true that they have a weakness here. But I wonder how well they can quickly claim and hold objectives. With a wizard beamed to an objective and a defensive perimeter of Saurus Guard, Astrolith Bearer for ward and spell potency, skink bodies and debuffs, they may be pretty hard to clean off. A few units of 5 Guard around each wizard can absorb wounds and all of them can get replenished with Azure Light each turn. Meanwhile, mortal wounds from spells accumulate and summoned units keep joining the fight. I haven't tried this yet, but I'm not writing it off until I've tried it a few times. Obviously, the matchup could make a big difference.
I hear what you are saying but I feel like if you are taking everything for Trog Bomb except the Trog Bomb. You have the skink wizards, the astrolith, the guard, all the "tax" units, but you aren't taking Kroak and I can't think of a better use of your points. You don't have to take the Trog as a skink starpriest can do the same job just without infinite range. But 12" from Kroak and 18" from the starpriest is still a 30" bubble to nuke with. If you also don't take the second Slann you have an extra 545 points to work with.