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AoS New Seraphon vs FEC

Discussion in 'Seraphon Tactics' started by Vexcor, Apr 22, 2020.

  1. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    looks like we have a much better matchup vs FEC now. Especially vs the Terrorgeists and zombie dragons.

    A friend of mine likes to play with three therorgeists at the same time to kill everything. Bevor the new book skink summoning or thunderquake with double bastilodon was the only chance to stand against it. Now we can for example use 10 buffed knights to kill one off immediately. Even a Carnosaurus or Stegadon is a threat.

    Do you have some experience?
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The nerf to Gristlegore's command trait last year hurt their behemoth build a lot. I think most Seraphon list should be able to handle them now. FoS, DT Sunclaw, and Koatl's Claw all have the toosl to kill off support heroes and nuke down behemoths. Between shooting and combat a unit of Salamnders can remove either a Royal Terrorgheist or Zombie Dragon in a turn.
     
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  3. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    i will try Koatls Claw. At this moment i thought about 2x Sallies with 160 points, should be enough to burn every support hero down.
    10 Knights with Starpriest buff should also be enough to smash something down
     
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  4. Lizerd
    Skar-Veteran

    Lizerd Well-Known Member

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    We actually have a lot of stuff that can deal with FEC. They aren’t particularly durable, and most of the stuff we have can grind them down effectively. Saurus knights and warriors can mulch hordes or heroes fairly effectively. Don’t think our dinosaurs are amazing against terrorgheists, but with a few buffs they probably can take one down without to much difficulty.
    If you want to take saurus knights to the next level, give them a scar veteran and starpriest. They become ridiculously powerful
     
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  5. Nart
    Carnasaur

    Nart Well-Known Member

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    We should be fine against any melee army without high save/FnP, since we pack a lot of puch now, especially in ranged damage. We don't have much to participate in activation wars, unfortunately. Since FeC has 4+ save with 5+/6+ FnP at best and we have easy access to massed rend -1/mortal wounds, we shouldn't have any problems with them as long as we deny their charges and counter-attack.
     
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  6. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    even a TL with sky streak bows can handle them now.
     
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