*Looks through book then scans the FAQ* Holy crap that's cool! I may just have to convert a Cold One into a Horned One some day .
But does it still come out of the characters equipment allotment amd use up and enchanted items slot ?
After playing around with the regular Slann of Dooooooom! list I gonna try a old-blood list but I'm not sure what to equip him with? Heres some builds I come up with: Glittering Scales The other tricksters shard Aura of Quetzl Burning blade of chotec Add a shield and I think he should be safe with -2 to hit and 2+ AS. He should negate most armor saves and he forces the enemy to re-roll ward saves. Armor of destiny DawnStone Great weapon 2+ AS with re-rolls and 4+ ward provides a good defense and with 5 strength 7 attacks he can dish out some damage. Armor of destiny or Hide if the cold ones Aura of quetzl IronCurse Icon Great Weapon A little bit of a mix from the 2 other builds but with a nice little ward saves again those scary template weapons. So which build do you guys think is best?
I'm thinking about: Oldblood w/ Armour of Destiny, Dawnstone, Venom of the Firefly Frog and Halberd - 238pts Venom could be removed, but it makes his attacks magical should I come across an Ethereal or something otherwise immune to mundane attacks. He's also got a slightly respectable initiative of 4 (the only I4 saurus bar Kroq'gar I believe) and doesn't have to wait for everybody else to attack like he would with a great weapon. If running with LoLight, then I may instead use: Oldblood w/ Armour of Destiny + Obsidian Blade - 245pts or Oldblood w/ Armour of Fortune + Blade of Revered Tzunki - 245pts With the extra initiative abilities of LoLight, I can lose some more protective gear in favour of more offensive stuff; perhaps throw a bane head into the mix.