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8th Ed. Oldblood w heroslayer on a carnosaur

Jungle Swarm

ajokerk

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So, I've been running an Oldblood on a carnosaur w/heroslayer, the armor of destiny, a shield and a bane head. Just in friendly matches, btw. And he has been really kicking ass--tearing through normal units given the bonuses he gets for being in B2B contact, and a lovely challenger to the other army's general as well. even if they square off one on one, that's still six S6 attacks.

Here's my question: am I screwing up a rule here? Does he not get the benefits from heroslayer because he's mounted? Also, any oldblood builds you guys want to share?
 
Don't see why you wouldn't....
(have to cheek rules)

I did make one build where I maximized the number of rolls my oponent would have to make.
(fear test, LD test, reroll sucessful wounds, ect...)
Haven't tried it out yet tho.
 
You should work in the other trickster's shard, to make those heroes reroll successful ward saves too. I think this would also work against regen, since that is considered a ward save now.
 
This looks like an interesting and very durable combat build.

Saurus Oldblood (291 pts)
....... (Hand Weapon; Light Armour; Shield; Scaly Skin)
....... Cold One (Causes Fear; Immune to Psychology; Stupid)
. . . . Sword of Striking
. . . . Helm of Discord
. . . . Aura of Quetzl
. . . . The Other Trickster's Shard

so he's +1 to hit
-1 to be hit
enemies have to re-roll sucessfull ward saves
causes fear
And he has to pass another LD test to hit me and is hit automatically if he fails
1+ armor save


______________________________________________________________________________


Her's a similar variation.....


Saurus Oldblood (291 pts)
....... (Hand Weapon; Light Armour; Shield; Scaly Skin)
. . . . Cold One (Causes Fear; Immune to Psychology; Stupid)
. . . . Fencer's Blades
. . . . Trickster's Helm
. . . . The Other Trickster's Shard


WS 10
+1 attack
enemies have to re-roll sucessfull ward saves
causes fear
Opponent re-rolls successful wounds
1+ armor save
 
n810 said:
Saurus Oldblood (291 pts)
....... (Hand Weapon; Light Armour; Shield; Scaly Skin)
. . . . Cold One (Causes Fear; Immune to Psychology; Stupid)
. . . . Fencer's Blades
. . . . Trickster's Helm
. . . . The Other Trickster's Shard


WS 10
+1 attack
enemies have to re-roll sucessfull ward saves
causes fear
Opponent re-rolls successful wounds
1+ armor save
No +1 attack due to being mounted, i believe you still get the WS 10.
 
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