Hi, I apologize up front if I end up rambling a little bit. I recently discovered there was a Warhammer Club in my town. I hadn't played in almost 18 years. So I got to play few new games of 40K 6th Edition with my old Space Marines. But they also play Warhammer Fantasy. And that seems to intrigue me more than playing 40K again.
I am having the worst time trying to decide which army I want to start with. I have borrowed a copy of the rule book. And been reading through it. And from what I can piece together the only Armies that seem to strike my fancy are Warriors of Chaos, Lizard Men and Ogre Kingdoms.
The club players are Warriors of Chaos, Vampire Counts, Tomb Kings, Daemons of Chaos, Dwarves and Ogre Kingdoms. They are ok with duplicates. But I wouldn't mind having something different. I enjoy the playing as well as the painting and modeling aspects. So that makes it doubly difficult for me, I want something I enjoy painting as well as playing. And cheaper cost doesn't always hurt.
I've discovered that Lizard Men and Ogres seem to have fantastic web sites to learn and ask questions.
I seem to be beginning to wrap my head around some aspects of the Lizards. They seem to play as two different armies to me, between the Skinks and the Saurus' With one being highly maneuverable and the other being the heavy hitters or defensive cores. The Skinks seem to be disposable harrasment units that have some bite to them, unlike Chaos Warhounds or Ogre Sabretusks (Although the tusks seem to better than the Warhounds)
The aspects of Chaos I like are the monsters, and what seems to be a lot of variation in how the four marked units can play. As for Ogres they just look like fun, easy to paint and would theme well. And they seem to have a lot of useful units. And OK seem to be the cheapest army to get into.
Now to go into some of my background I did play a hell of a lot of Battletech back in the 80s. And I grew to enjoy playing the light and medium mechs. Being fast and maneuverable and beating larger and heavier mechs. When everyone else seemed to like being the big heavies. And this strikes me as how the Skinks play. But they are backed up by the Saurus and other units. You can't ignore them, but if you focus on them the big guys are gonna hammer you.
So I guess this has been a huge block of text, and my understanding could be off. But a few specific questions maybe that I'm finding hard to sort out..
If I understand skirmishers right they basically have 360 movement but need to face where they want to shoot/charge/fight??
They are able to march move and still shoot?? And it seems Javelins and shields are better than Blowpipes to hit with??
Poison seems to be a great equalizer for their weak melee capability.
If they do get charged, you can always flee and if you get away rally next turn to move and continue shooting and harassing??
A few at the club are planning to do a mail order early this week, so I have been wracking my brain to decide what I want to pick up. With a group buy it will save cash. So I'm looking at getting upwards of 2000 to 2500 points worth. If I only need a few things at retail it won't hurt too bad without the online discount. That would give me time to paint and prepare. I need to get my own rulebook along with this.
I hope this makes some sense =)
Thanks everyone!
I am having the worst time trying to decide which army I want to start with. I have borrowed a copy of the rule book. And been reading through it. And from what I can piece together the only Armies that seem to strike my fancy are Warriors of Chaos, Lizard Men and Ogre Kingdoms.
The club players are Warriors of Chaos, Vampire Counts, Tomb Kings, Daemons of Chaos, Dwarves and Ogre Kingdoms. They are ok with duplicates. But I wouldn't mind having something different. I enjoy the playing as well as the painting and modeling aspects. So that makes it doubly difficult for me, I want something I enjoy painting as well as playing. And cheaper cost doesn't always hurt.
I've discovered that Lizard Men and Ogres seem to have fantastic web sites to learn and ask questions.
I seem to be beginning to wrap my head around some aspects of the Lizards. They seem to play as two different armies to me, between the Skinks and the Saurus' With one being highly maneuverable and the other being the heavy hitters or defensive cores. The Skinks seem to be disposable harrasment units that have some bite to them, unlike Chaos Warhounds or Ogre Sabretusks (Although the tusks seem to better than the Warhounds)
The aspects of Chaos I like are the monsters, and what seems to be a lot of variation in how the four marked units can play. As for Ogres they just look like fun, easy to paint and would theme well. And they seem to have a lot of useful units. And OK seem to be the cheapest army to get into.
Now to go into some of my background I did play a hell of a lot of Battletech back in the 80s. And I grew to enjoy playing the light and medium mechs. Being fast and maneuverable and beating larger and heavier mechs. When everyone else seemed to like being the big heavies. And this strikes me as how the Skinks play. But they are backed up by the Saurus and other units. You can't ignore them, but if you focus on them the big guys are gonna hammer you.
So I guess this has been a huge block of text, and my understanding could be off. But a few specific questions maybe that I'm finding hard to sort out..
If I understand skirmishers right they basically have 360 movement but need to face where they want to shoot/charge/fight??
They are able to march move and still shoot?? And it seems Javelins and shields are better than Blowpipes to hit with??
Poison seems to be a great equalizer for their weak melee capability.
If they do get charged, you can always flee and if you get away rally next turn to move and continue shooting and harassing??
A few at the club are planning to do a mail order early this week, so I have been wracking my brain to decide what I want to pick up. With a group buy it will save cash. So I'm looking at getting upwards of 2000 to 2500 points worth. If I only need a few things at retail it won't hurt too bad without the online discount. That would give me time to paint and prepare. I need to get my own rulebook along with this.
I hope this makes some sense =)
Thanks everyone!