Kroxigor
rantapanda
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Hello. ive just recently decided to get back on gaming with lizardmen after 10 year hiatus, since a whole group of my friends returned to the hobby as well : )
loving the lizardmen so far.. yesterday had 3 games and won 3.
first game against orcs.. oldblood and scarvet cowboys just ripped through everything
second game allied with ogre kingdoms against highelves and empire..
tettoekko vanguarded an ogre deathstar and one salamander. ogres managed to kill a ton of thingies and a single salamander killed 9 halberdiers on the first turn and the rest 41 halberdies AND a mage failed their panic test and fleed of tha battlefield
third game was with high elves against ogre kingdoms and orcs. chamos and skinks payed more than their monies worth by poisonkilling ogres. ancient steg double blowpipe gattling guns got lots of kills as well. everything was finished of by HE cavalry charges. also orcs took a giant in for fun which was gunned down in two turns by six chamos
now heres my question.. was experimenting with the redirecting strats with the skinks.. how is it supposed to be done
? park the skinks in front of melee units in a way that they kinda must charge them and when tehy do they wheel themselves in weird arc and/or if the skinks flee, they run them down in a way that they expose their flanks?
how i did it was like this: parked them in front of the melee units, enemies charged, i hold (stand and shoot), they wheel (and thus expose flanks as intended)... now, my skinks were obliterated every time. complete wipeout
i dont know what i was expecting. and through wipeout the enemies got free reform and faced our cavalries again
at that moment i was thinking that i did something wrong. help plzzz how do you guys do this in most cases?
also we had an argument with skink skirmishers tightening ranks. a third person who we appointed as a judge declared that they have to tighten ranks and then it is determined are the chargers going to meet them up on front or a flank (or rear). the debate went on for a while and the opposition was adamant so i gave up but i still think how we did it was wrong. how it went was like this. group of enemies declare charge, now they are clearly on my front arc, after my skirmishers tighten up the enemy melee group is clearly on the flank arc. thusly in the game they charged into my flank.
the wording is like this in the rulebook
"A charging unit's position when the charge is declared declared determines whether it charges into the front, flank or rear of the enemy. if the charging unit is in the targets frontal zone when the charge is declared then it charges into the front." (p.21)
and
"charge reaction is declared - immediately tighten loose formation into a normal formation before the charge distance is rolled" (p.77)
so id say they first declare a charge, then it is decided if the charge is shot up to front, rear or flank, Then "immediately" skins tighten up. Not like we did it.
What do you guys think?!? Have i missed something.
also i didnt have the change to charge with my ancient steg but im still curious, if i charge into a group of W1 orcs and have sharpened horns with Multiple Wounds (D3) on Impact hits. Say I manage to make 5 unsaved wounds with Impact hits, then say I roll five D3 and get 3 with each one. Does the whole unit now get 15 wounds in total or just the 5 ones?? Im not sure about this one. As I understand it from the rulebook, it would indeed mount up to 15 wounds, but it would indeed make more sense imo in real life that it would only make 5 wounds still..... so how do you guys think this goes??
Thanks in advance for all who reply. The games we had yesterday were quite fun ^^ but we did have our bouts with the rules, i guess its normal.
loving the lizardmen so far.. yesterday had 3 games and won 3.
first game against orcs.. oldblood and scarvet cowboys just ripped through everything
second game allied with ogre kingdoms against highelves and empire..
tettoekko vanguarded an ogre deathstar and one salamander. ogres managed to kill a ton of thingies and a single salamander killed 9 halberdiers on the first turn and the rest 41 halberdies AND a mage failed their panic test and fleed of tha battlefield
third game was with high elves against ogre kingdoms and orcs. chamos and skinks payed more than their monies worth by poisonkilling ogres. ancient steg double blowpipe gattling guns got lots of kills as well. everything was finished of by HE cavalry charges. also orcs took a giant in for fun which was gunned down in two turns by six chamos
now heres my question.. was experimenting with the redirecting strats with the skinks.. how is it supposed to be done
how i did it was like this: parked them in front of the melee units, enemies charged, i hold (stand and shoot), they wheel (and thus expose flanks as intended)... now, my skinks were obliterated every time. complete wipeout
also we had an argument with skink skirmishers tightening ranks. a third person who we appointed as a judge declared that they have to tighten ranks and then it is determined are the chargers going to meet them up on front or a flank (or rear). the debate went on for a while and the opposition was adamant so i gave up but i still think how we did it was wrong. how it went was like this. group of enemies declare charge, now they are clearly on my front arc, after my skirmishers tighten up the enemy melee group is clearly on the flank arc. thusly in the game they charged into my flank.
the wording is like this in the rulebook
"A charging unit's position when the charge is declared declared determines whether it charges into the front, flank or rear of the enemy. if the charging unit is in the targets frontal zone when the charge is declared then it charges into the front." (p.21)
and
"charge reaction is declared - immediately tighten loose formation into a normal formation before the charge distance is rolled" (p.77)
so id say they first declare a charge, then it is decided if the charge is shot up to front, rear or flank, Then "immediately" skins tighten up. Not like we did it.
What do you guys think?!? Have i missed something.
also i didnt have the change to charge with my ancient steg but im still curious, if i charge into a group of W1 orcs and have sharpened horns with Multiple Wounds (D3) on Impact hits. Say I manage to make 5 unsaved wounds with Impact hits, then say I roll five D3 and get 3 with each one. Does the whole unit now get 15 wounds in total or just the 5 ones?? Im not sure about this one. As I understand it from the rulebook, it would indeed mount up to 15 wounds, but it would indeed make more sense imo in real life that it would only make 5 wounds still..... so how do you guys think this goes??
Thanks in advance for all who reply. The games we had yesterday were quite fun ^^ but we did have our bouts with the rules, i guess its normal.