Re: Questions from a noob: Part 5 - new questions
PART 6: A few questions we just need to have confirmed, it's nothing major:
1) My friend is sure to have read that if you charge someone in the front and in the back/rear they cannot be steadfast anymore. He couldn't find it in the BRB when I questioned him, but I just find it hard to believe that you need 2 ranks of at leats 5 models just to disrupt someone (and deny them their rank bonus), but can take any single model in the rear/flank of someone who is already engaged in CC and rob them of their steadfast.
So did he mix up the disruption rule or is there truly something else?
2) The ancient steg comes with giant blowpipes. These are not considere slow to fire so I assume they can stand and shoot or am I missing something here? My friend questioned it a bit. it did 3 wounds on his orc boar chariot that got a charge of on my steg. Lol.
3) The flying rules are a bit random. It says that you can charge over other units if you can see the unit you want to charge, but the flying unit starts on the ground and not in the air.. So are we supposed to take a true line of sight from the ground, which means that you cannot really charge over units unless you're positioned on high ground? Or are we just supposed to accept that the actual charge doesn't start until it's up in the air and can see every target that are not hidden behind buildings, mountains etc.?
4) I'm a bit unsure about poison and strenght. Am I just supposed to understand that if the O&G wyvern hits with poison it'll proceed to modify armour with strenght just like normal (-3 due to S6).
5) Terror sort of baffles me. The rule states that it makes both terror and fear. Terror is on the turn it charges, but fear is every turn of CC. Am I to understand that Terror works on the turn you charge followed by fear in every turn of CC?.
6) Something weird I thought about: Kroxigors have ASL, what happens when you use Birona's Timewarp on them? Do they then just strike at their initiative? Can you then follow up and cast The Speed of Light on them and give them M12 (or is it 10?), WS10, I10, 7S and 4A each? That's brutal, but also not easy to get off.
7) Impact hit and Thunderstomp is accounted for as shooting due to the "unusual attack" ruling. Am I correct in that the templeguards AS3+ against shooting also works against a thunderstomp?