Slann
Warden
Tenth Spawning
- Messages
- 6,633
- Likes Received
- 18,862
- Trophy Points
- 113
Second "jungle" for AOS, this one in the Realm of Metal. Also Michael Jackson's favorite realm (chamon!!)
The Realm of Metal is a mostly solid, endless chunk of metal, stone, and rock, permeated by multiple pockets of atmosphere where the realm denizens eek out a fledgling existence.
One such pocket is located deep within the savage core of the realm. Known as the Primorda Cavern, an ancient and gigantic hollowed-out megacave is home to a thriving jungle atmosphere, and many dangerous creatures.
Primorda is lit by huge, glowing fungus and mushrooms at night. But during the day, the cavern is almost as bright as day, thanks to the light of the sunflowers that grow on the cavern’s ceiling. These flowers are in turn powered by the sunstones, magical rocks that emit pure magic, and are rumored to be made of untainted warp stone. These sunstones are few in number and greatly coveted by all the races that inhabit the Cavern.
Huge prehistoric reptilian beasts are known to roam the cavern, from mighty stegadons, carnosaurs, and even a rumored thunder lizard, the last of its kind in the realm of Metal. Plesiosaurs and megaladons abound in the sea that surrounds the mainland in the center of the cavern, rumored they can travel to many other parts of the realm of metal through hidden deepwater rivers. Pteradons and ripperdactyls dot the skies.
Inhabitants of Primorda:
- Ape-men- These feral beastmen are more intelligent than their above-world cousins, nearing human intelligence in most cases. The Ape leaders are truly malicious, and intend to drag all vestiges of civilization crashing down as they swing through the jungle forests of the cavern and carry off their unsuspecting prey. So far they remain out of reach of most of the Lizardmen forces save for the terradon corps, who are constantly tracking the roaming ape-tribes through the jungle canopies to find their corrupted lairs.
- The Jaguar Tribes (human mercenary cultists, practice blood sacrifice)- Many human tribes call the Primorda Cavern their home. In the shadow of many of the other races of the cavern, they have often become the slaves to other masters, but the core of human civilization remains strong. Inhabiting many of the ruined sites of the Lizardmen, they have taken on aspects of Lizardmen culture, even worshipping the Old Ones and their relics in many cases. Wielding scaled shields and clubs tipped with obsidian, in some cases the human tribes have even pledged their loyalty to the forces of the First, and gladly fight alongside the lizardmen armies as auxiliary core to bolster the saurian lines.
- Atlantlan (idoneth deepkin)- Surrounding the cavern of the realm of Primorda is a vast, ring sea separating the underground landmass from the walls of the Cavern. Within this sea lurk many dangerous predators, such as the plesiosaurs and megaladons, as well as smaller foes such as packs of hunting pirhanas. Many small tunnels connect this sea to other underground lakes and regions within the Realm of Earth. Under one of these such passages lies a route to the city of Atlan, home of a vicious cohort of the elvish Deepkin. These elves launch constant raids upon the realm of Primorda for food, provisions, wood for shipbuilding, and raids to capture slaves. They are not picky, and have been known to gather up humans, orcs, ape-men, and lizardmen alike to fuel their burgeoning slave economy.
- Cave Orcs/Forest Goblins- The wild cards of the Primorda Cavern, like all members of their fungoid species the Orcs exist simply to fight and be fought. No extermination campaign mounted by the Lizardmen has so far been able to wipe them from existence. Many savage orc tribes exist as hidden pockets throughout the cavern, lurking in caves or hideouts. Many of the forests are also infested with giant spiders, fed and nurtured by the thriving Forest Goblin tribal population. They continue to be a thorn in the side of all other species within the Cavern.
- Amazons- unlike the Jaguar Tribes, the Amazons rarely work side-by-side with the Lizardmen. As followers of Rigg the Outcast and holders of much ancient Old One technology, they often find themselves at odds with the servants of the First. They mostly keep to themselves, but woe to any species, warmblood or cold, who trespasses into their lands.
- Mysterious 'alien' creatures (daemons of tzeetch)- There are several chaotic portals that still remain within the Cavern that the Lizardmen have been unable to destroy. Each of these is carefully guarded by a small army of temple guardians, but a few remain still to be found within the jungle floor. These portals are windows into the Realm of Chaos, specifically that of the Master of Change. Lord Tzeetch has not yet given up on his ambitions to control the Realm of Metal.
- Lizardmen- The armies of the Lizardmen maintain several strongholds within the Primorda Cavern. Chief of these is an ancient ark, transported within the realm by means of a secret gateway, to come to rest on the forest floor. This ark is known by its ancient name, Subatuun, the Underground City, and is the base of operations for the saurus legions and their skink priest overlords. Numerous other sites dot the jungle, some having been abandoned and others actively manned. For now the Lizardmen have achieved a balance of power between the various species that vie for control of the sunstone deposits, but only time will tell when the Slann decide to move forward their plans…
Also at some future point in the history of Primorda, the forces of the Skaven arrived and attempted to wrest control of the cavern and its sunstone supply by sheer weight of numbers. Burrowing up through the roots of the Realm of Metal, the skaven of Clan Obesick erupted through the cavern floor and attempted to eat everything in sight, megafauna and megaflora alike. Many herds of stegadon were lost before the forces of the skaven were driven back down through the tunnels, and only after the sacrifice of many saurian lives.
The Realm of Metal is a mostly solid, endless chunk of metal, stone, and rock, permeated by multiple pockets of atmosphere where the realm denizens eek out a fledgling existence.
One such pocket is located deep within the savage core of the realm. Known as the Primorda Cavern, an ancient and gigantic hollowed-out megacave is home to a thriving jungle atmosphere, and many dangerous creatures.
Primorda is lit by huge, glowing fungus and mushrooms at night. But during the day, the cavern is almost as bright as day, thanks to the light of the sunflowers that grow on the cavern’s ceiling. These flowers are in turn powered by the sunstones, magical rocks that emit pure magic, and are rumored to be made of untainted warp stone. These sunstones are few in number and greatly coveted by all the races that inhabit the Cavern.
Huge prehistoric reptilian beasts are known to roam the cavern, from mighty stegadons, carnosaurs, and even a rumored thunder lizard, the last of its kind in the realm of Metal. Plesiosaurs and megaladons abound in the sea that surrounds the mainland in the center of the cavern, rumored they can travel to many other parts of the realm of metal through hidden deepwater rivers. Pteradons and ripperdactyls dot the skies.
Inhabitants of Primorda:
- Ape-men- These feral beastmen are more intelligent than their above-world cousins, nearing human intelligence in most cases. The Ape leaders are truly malicious, and intend to drag all vestiges of civilization crashing down as they swing through the jungle forests of the cavern and carry off their unsuspecting prey. So far they remain out of reach of most of the Lizardmen forces save for the terradon corps, who are constantly tracking the roaming ape-tribes through the jungle canopies to find their corrupted lairs.
- The Jaguar Tribes (human mercenary cultists, practice blood sacrifice)- Many human tribes call the Primorda Cavern their home. In the shadow of many of the other races of the cavern, they have often become the slaves to other masters, but the core of human civilization remains strong. Inhabiting many of the ruined sites of the Lizardmen, they have taken on aspects of Lizardmen culture, even worshipping the Old Ones and their relics in many cases. Wielding scaled shields and clubs tipped with obsidian, in some cases the human tribes have even pledged their loyalty to the forces of the First, and gladly fight alongside the lizardmen armies as auxiliary core to bolster the saurian lines.
- Atlantlan (idoneth deepkin)- Surrounding the cavern of the realm of Primorda is a vast, ring sea separating the underground landmass from the walls of the Cavern. Within this sea lurk many dangerous predators, such as the plesiosaurs and megaladons, as well as smaller foes such as packs of hunting pirhanas. Many small tunnels connect this sea to other underground lakes and regions within the Realm of Earth. Under one of these such passages lies a route to the city of Atlan, home of a vicious cohort of the elvish Deepkin. These elves launch constant raids upon the realm of Primorda for food, provisions, wood for shipbuilding, and raids to capture slaves. They are not picky, and have been known to gather up humans, orcs, ape-men, and lizardmen alike to fuel their burgeoning slave economy.
- Cave Orcs/Forest Goblins- The wild cards of the Primorda Cavern, like all members of their fungoid species the Orcs exist simply to fight and be fought. No extermination campaign mounted by the Lizardmen has so far been able to wipe them from existence. Many savage orc tribes exist as hidden pockets throughout the cavern, lurking in caves or hideouts. Many of the forests are also infested with giant spiders, fed and nurtured by the thriving Forest Goblin tribal population. They continue to be a thorn in the side of all other species within the Cavern.
- Amazons- unlike the Jaguar Tribes, the Amazons rarely work side-by-side with the Lizardmen. As followers of Rigg the Outcast and holders of much ancient Old One technology, they often find themselves at odds with the servants of the First. They mostly keep to themselves, but woe to any species, warmblood or cold, who trespasses into their lands.
- Mysterious 'alien' creatures (daemons of tzeetch)- There are several chaotic portals that still remain within the Cavern that the Lizardmen have been unable to destroy. Each of these is carefully guarded by a small army of temple guardians, but a few remain still to be found within the jungle floor. These portals are windows into the Realm of Chaos, specifically that of the Master of Change. Lord Tzeetch has not yet given up on his ambitions to control the Realm of Metal.
- Lizardmen- The armies of the Lizardmen maintain several strongholds within the Primorda Cavern. Chief of these is an ancient ark, transported within the realm by means of a secret gateway, to come to rest on the forest floor. This ark is known by its ancient name, Subatuun, the Underground City, and is the base of operations for the saurus legions and their skink priest overlords. Numerous other sites dot the jungle, some having been abandoned and others actively manned. For now the Lizardmen have achieved a balance of power between the various species that vie for control of the sunstone deposits, but only time will tell when the Slann decide to move forward their plans…
Also at some future point in the history of Primorda, the forces of the Skaven arrived and attempted to wrest control of the cavern and its sunstone supply by sheer weight of numbers. Burrowing up through the roots of the Realm of Metal, the skaven of Clan Obesick erupted through the cavern floor and attempted to eat everything in sight, megafauna and megaflora alike. Many herds of stegadon were lost before the forces of the skaven were driven back down through the tunnels, and only after the sacrifice of many saurian lives.
Very much got inspiration from the game Savage Core for this one. Wanted a pulp-like atmosphere, minus the modern-day explorers showing up of course. Also a healthy does of the Lost World and Journey to the Center of the Earth.
