Back to the topic of the realms. Leaks finally reached me, and I don't like the result at all. If the previous iteration was too unbalanced, this one has such a small impact, besides several cases, that I just wouldn't bother.
Shyish:
- you have literally sacrifice cast to give +1 to casts for endless spells. Ha-ha, no (but kroak with +6 to cast total is ridiculous, sure). Would be more interesting, if it worked liked Celestial equilibrium;
- nullification terrain everywhere? Ok. No Vortex in cover and you can actually hide from ES. Maybe helpful against some armies;
- reroll save rolls of 1 for artifact. I wouldn't bother.
Hysh:
- ok, now we have two mystic shields atop of CA's (if they were not removed, of course);
- mystical everywhere is ridiculous, especially for us, CoS, Lumineth and Tzeentch;
- artefact at least grants rerolls for all weapons. Which is still not worth it, assuming everyone still have all-out attack;
- ignore cover... I don't know, cover is so rarely impornant in my games at least. But could be nice as additional -1 to save sometimes.
Chamon:
- +1 save is actually interesting. I bet, Nagash and every other army, that has to rely on one big model with good save, will pick this one. I would call this one closest to the "broken";
- enangling on any scenary... Interesting against armies, that like massive charges from reserves, so you can hide and make their life harder;
- artefact is good, but only when you already have good saves. So you can go to 2+ with spell and ignore -1. Not on named heroes though;
- additional +1 to-hit in combat is nice, when you have lot's of CP, but nothing special. Could make starborne saurus a bit better;
Ghur:
- basic spell is good, but armies, that could teleport in hero phase will benifit from it way more than us. We still can cast it on something and use LoSaT. Nice for coalesced for quicker movement;
- deadly is the worst type of terrain after volcanic. "Roll d6 to roll d3" type;
- artefact, once again, only for concerving CA's. I'd still take one from our list;
- ignore damage table could be very good for armies, that rely on monsters. We are not one of them, unfortunately.
Ghyrran:
- nothing changed much for CA and spell. All terrain healing, but once again, roll d6 to roll d3. I don't see anything special.
Aqshy:
- fireball is unchanged. It is still better Arcane bolt. Way better;
- Volcaninc terrain - once again, roll d6 to roll d3;
- okayish artefact, but we already have this effect on most of our best fighters;
- CA may be helpful, combined with Hunter's Steed.
Ulgu:
-spell is nice hero sniper. Both good and dangerous for us. Better than Lumineth one;
- overgrown is bad for shooting armies. Would be helpful against CoS;
- artefact, at least, has an effect, which is not replicated by CA, but still meh;
- CA is good for additional mobility, but our opponents won't benifit more from it, than we do.
In general, effects will, of course, impact the game, and if you chose the realm, you can adjust it, depending on your opponent. But, mostly, they are still imbalanced and will benifit some armies way more than other. I would still just ignore them, becuase GW didn't make things much better, but destroyed some fun builds, that revolved around realms artefacts. I am disappointed.