Skink
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Ok i had a 3k battle V's Ork's last night, the two main issues that came up were;
1: When doing a "reform" move, in the book it state "keep the center the same". Now i took that as where ever the center of the unit is, stays the center of the unit after the reform, ie you cant stack everything on one side of the unit, the Ork player claimed that as long as the model that was in the center didn't move and the models didn't go over their movement range, you could put any other of the model anywhere in the unit.
2: Ok we couldn't find anything that fully explained this but, when a unit does a "special" move, eg Animosity, spells that move units a specific distance, not one's that allow a normal move, etc. What happens when the unit hits a friendly unit not in combat, we've been playing of the fleeing into a friendly unit rule, witch is pop out an inch on the opposite side of the friendly unit. Again the Ork player claimed they would stop when they hit them (the ironic thing is when i first started playing Warhammer i made that claim and he was the one who suggested the fleeing rule).
What are you opinions and advice?
Oh and it was a minor loss (501 Points), damn Orkish magic, mutter, mutter.....
1: When doing a "reform" move, in the book it state "keep the center the same". Now i took that as where ever the center of the unit is, stays the center of the unit after the reform, ie you cant stack everything on one side of the unit, the Ork player claimed that as long as the model that was in the center didn't move and the models didn't go over their movement range, you could put any other of the model anywhere in the unit.
2: Ok we couldn't find anything that fully explained this but, when a unit does a "special" move, eg Animosity, spells that move units a specific distance, not one's that allow a normal move, etc. What happens when the unit hits a friendly unit not in combat, we've been playing of the fleeing into a friendly unit rule, witch is pop out an inch on the opposite side of the friendly unit. Again the Ork player claimed they would stop when they hit them (the ironic thing is when i first started playing Warhammer i made that claim and he was the one who suggested the fleeing rule).
What are you opinions and advice?
Oh and it was a minor loss (501 Points), damn Orkish magic, mutter, mutter.....