*DISCLAIMER* I generally dont like making up rules, and certainly wouldn't consider using any of this in games. This is intended as a bit of fun.
Had a gander at the old 6th ed Sacred Hosts, and really think GW missed a trick when they didnt bring the spawnings back. I think it could have created some seriously cool themes and made things a little more interesting - especially in core.
This got me wondering what the spawnings would look like in 8th? I came up with some ideas related to the different old ones and thought Id share.
My thoughts were to give bonuses that dont hamper units, but give interesting bonuses that arent gamebreaking. No points values are included ('cause i didnt get that far
Chotec
The Sun God. Skink Priests of this spawning must use the Lore of Fire. All models with this upgrade recieve +2 initiative.
Flaming attacks is the no-brainer, but ii took direction from the Solar Engine. gives a nice boost (especially to saurian units) and would synergise well with the Engine from the Bastiladon
Tlazcotl
Symbolises the impassivity of the Lizardmen. Skink Priests must use the Lore of Metal. All units with this spawning are stubborn
I thought about making this basically the Mark of Slaanesh, but wanted something a little different. This would be a little broken on certain units (Skirmishers!?), and so would need to be cpsted appropriately. Making them ITP would remove a fundamental Lizardmen tactic, and I like the idea that they refuse to run away once theyre fighting rather than just standing there taking charges.
Quetzl
God of Protection. Skink Priests must take the Lore of Light. All units with this spawning recieve +1 Scaly Skin
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Itzl
Lord of Cold-Blooded Beasts. Skink Priests must use the Lore of Beasts. All Monsters, War Beasts, Swarms, Monstrous Beasts and Mounts suffer -1 to hit models with this spawning.
Tzunki
The Water God. Priests must use the Lore of Life. All models with this spawning recieve +1 regen save (usually a 6+)
Umm'd and Ahh'd about this. finally decided on exemplifying the healing aspects of water, and thought Lore of Life would synergise well with the regen save
Sotek
the Serpent God, associated with aggression. Skink Priests mus take the Lore of Death. All models with this spawning recieve +1 attack in the first round of each combat. In addition, they may not test to restrain pursuit, and only overrun d6"
Thought this exemplified aggression - having to pursue and overrunning a short distance as they make sure their enemies are dead
Tepok
Associated with magic and "otherworldliness". Priests must use Lore of Heavens. All models gain MR2 and Magical Attacks.
Huanchi
the Jaguar God, god of hunting and predation. Priests must use Lore of Shadows. All models with this spawning add 1 to their dice scores to hit for the purposes of predatory fighter only. This applies to the first round of combat only.
this was originally goign to be Swiftstride, with this ability going to Sotek. Thinkl this would make troglodons way better, as for one turn saurus warriors would get extra attacks with EVERY hit in the front rank
Ive tried to match one of the 8 lores to each spawning, but its not easy :/
All comments and suggestions welcome, and I'd be expecially interested in any ideas for points costs.