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AoS Saurian legion, 2000

Saurus

Buldi

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I have a lot of mortal wounds in my neighrobhood. The lizardmen, once unstopable, suffered some defeats. Here i post some ideas to change the tides of war.

Leaders
Saurus Sunblood (120)
- General
- Trait: Tenacious
- Artefact: Obstinate Blade
Skink Starpriest (100)
Skink Starpriest (100)

Units
Saurus Warriors x 40 (400)
- Club
- Battleline
Saurus Warriors x 10 (100)
- Club
- Battleline
Saurus Warriors x 10 (100)
- Club
- Battleline
Ripperdactyl Riders x 6 (280)
Kroxigor x 6 (360)
Salamanders x 2 (120)
Salamanders x 2 (120)
Skink Handlers x 3 (40)
Skink Handlers x 3 (40)

Battalions
Sunclaw Starhost (80)
 
I like this build, not the expected build but solid. You get an extra artefact because of the batallion, so I would throw a phoenix stone on a starpriest. Definitely would be good against most armies, but you might have trouble with shooting armies or monster mash armies.
 
I ussualy play against stromcast eternals (Grymm's brotherhood), vampires (zombie dragon, arkhan), beastclaw riders. Guard is pretty useless right now.

Edit: forrgot to mention one thing. We are always playing one of the scenarios for pitched battle. A static defence is mostly not the best idea.
 
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Before i will test them in battle, here is another option i am considering:

Leaders
Saurus Oldblood on Carnosaur (320)
- General
- Trait: Legendary Fighter
- Artefact: Phoenix Stone
Saurus Scar-Veteran on Carnosaur (260)
- War spear
- Artefact: Relic Blade
Skink Starpriest (100)

Units
Saurus Knights x 5 (120)
- Lance
- Seraphon Battleline
Saurus Knights x 5 (120)
- Lance
- Seraphon Battleline
Saurus Knights x 5 (120)
- Lance
- Seraphon Battleline
Ripperdactyl Riders x 6 (280)
Salamanders x 2 (120)
Salamanders x 2 (120)
Skink Handlers x 3 (40)
Skink Handlers x 3 (40)

Behemoths
Bastiladon (300)

Battalions
Firelance Starhost (60)
 
This should do quite well against the armies you normally play against. I can definitely see you taking some scenarios with this.
 
Ok,here is a riddle. We take the second list (will be testing it tommorow,i think), ditch the bastiladon, add two sunbloods and change the batalion for bloodclaw. What option (firelance or bloodclaw) you think is better?
 
Bloodclaw is better in my opinion, so many buffs and synergies that you can use to your advantage.
 
Done some testing. The most fun matches was against ogres/beastclaw. This opponent is good, have a nasty army, so i need to go big or go home. After some analisys, i came up with this:

Leaders
Slann Starmaster (260)
- General
Engine of the Gods (240)
Skink Priest (100)
- Priestly Trappings
Skink Starpriest (100)

Units
Skinks x 10 (80)
- Meteoric Javelins & Star Bucklers
- Battleline

Skinks x 10 (80)
- Meteoric Javelins & Star Bucklers
- Battleline

Skinks x 10 (80)
- Meteoric Javelins & Star Bucklers
- Battleline

Ripperdactyl Riders x 6 (280)
Chameleon Skinks x 10 (240)

Behemoths
Dread Saurian (400)

Battalions
Shadowstrike Starhost (120)

Total: 1980/2000

Now we have a few combos here. The most important is the dread saurian. The priest will be focusing on him, giving rerolls. The starpriest will use serpent staff and cast summon starlight. Slann give the big guy shield. Skinks are for screening. The result? 2+ rerolable save, -1 to hit against, on a 6 to wound 2*d6 damadge.
Second combo is the shadowstrike. With it a am mobile and have a solid way to capture points. One chameleon skinks unit and one regular skinks are part of the batalion. 6 rippers should be the solution for ranged enemy units.
The third combo ismthe slann+engine. Aiming for the mortal wounds here. A good source of ranged damadge. Killing heroes and stuff.
Thoughts?
 
I like this list. Great combos. I might switch out one of the skinks for some saurus, just to get some hitters or at least shield for the slann. But the skinks might work better to draw people in.
 
Well, skinks will keep up sith saurian, thats why i chose them. Maybe i'll switch one unit, but not for hitting power- that will come from another sources.
 
I've also been experimenting with a similar list. I've found the EoTG to be fairly decent at putting out mortal wounds, even without the Slann.

Also, I believe Shadowstrike to be an extremely powerful battalion in matched play. I don't think I'll be taking it out of my list any time soon.

-Div
 
Got a big problem there. I need to cut out 100 points and dont know how...
Allegiance: Order

Leaders
Saurus Scar-Veteran on Carnosaur (260)
- General
- War Spear
- Trait: Legendary Fighter
- Artefact: Relic Blade
Skink Starpriest (100)
Skink Priest (100)
- Priestly Trappings
Saurus Eternity Warden (140)
- Artefact: Phoenix Stone

Battleline
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers
15 x Saurus Guard (300)
- Seraphon Battleline

Units
5 x Chameleon Skinks (120)
5 x Chameleon Skinks (120)
6 x Ripperdactyl Riders (280)

Behemoths
Celestial Hurricanum (320)

Battalions
Shadowstrike Starhost (120)

Total: 2100/2000
 
Dump the priest, or 5 guard. Really all I can see. You can break the guard up into 3. Drop the skinks. Add an eternal starhost and a skink chief. Chief is a bit useless here, but 60 points.
 
I cannot drop the skinks, they fill up the battleline requirement.
 
The guard would also fill that role if you split them up for the eternal starhost.
 
OH MY GOD DREAD SAURIAN with SERPENT STAFF and MYSTIC SHIELD unstoppable!! d6x 2 damage and 3,3 with rend -3...those suckers are going through for up to 36 damage on ONE combat phase. I gotta get this boy
 
OH MY GOD DREAD SAURIAN with SERPENT STAFF and MYSTIC SHIELD unstoppable!! d6x 2 damage and 3,3 with rend -3...those suckers are going through for up to 36 damage on ONE combat phase. I gotta get this boy
You can supercharge the DS even more with buffs! The right Slann constellation, Curse of Fates, Celestial Rites and Starlight can also be helpful. Slap them on it, then teleport the DS and it can be really devastating.
 
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