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AoS Saurus Guards

Reasonable tradeoffs are of course always an option, and providing a 5+++ would already be great. I just want them to be an independent unit instead of a glorified upgrade for the slann.

Imho I'd try something like the following:

Guard:
- 5+ ward save (to solidify them as our heavy troops and distinguish them from warriors/knights)
- Selfless protectors is never affected by ward save, if they jump in front of a friendly hero to protect him they take the wound (to preven the ward save from resulting in immortal slann)
- Selfless protectors works for all unmounted seraphon heroes on a 4+ (to protect our squishy support stuffs to some extent while not immeadiatly making them super sturdy either)

Warden:
- Same changes as the guard
- When within 6" of a warden Selfless protectors triggers on a 2+
- Command ability to be something more usefull specificly for guard to distinguish it from the oldblood's command

It makes them distinct from warriors & knights. It helps keep our support heroes from dying to everyone that looks at them funny. It gives the warden a purpose (seriously what is his current purpose? He's worse than a msu of guards). And it has enough drawbacks with all the positional requirements that it shouldn't be overpowering.

Fair point my man, I think all of that sounds very reasonable. The Warden specifically is in a rather sad spot and could really use something.
 
Fair point my man, I think all of that sounds very reasonable. The Warden specifically is in a rather sad spot and could really use something.

Straight up I forgot he was in the book... oops.
 
Is it too much for me to ask for what they describe the dread saurian in the whf I love that they say I have a cohort of skinks as my personal attendants who bring me offerings. I dont see why i cant have like 30 attached to me for some look out sir moments *knows damn well that wont ever happen* ahh one can dream
 
Is it too much for me to ask for what they describe the dread saurian in the whf I love that they say I have a cohort of skinks as my personal attendants who bring me offerings. I dont see why i cant have like 30 attached to me for some look out sir moments *knows damn well that wont ever happen* ahh one can dream
In fairness, telling a dread saurian "look out" would be kinda pointless. It's a feral animal only barely kept in check by the enchanted gear its wearing. A complicated order like "dodge this" doesn't seem likely to work.
 
In fairness, telling a dread saurian "look out" would be kinda pointless. It's a feral animal only barely kept in check by the enchanted gear its wearing. A complicated order like "dodge this" doesn't seem likely to work.
Curse you and your sound logic and fluff backing
 
fewer restrictions is not restriction free.
Theres 1 restriction. Be 9 inches away from your enemy. And considering thats just standard deep strike behavior, I think you're splitting unnecessary hairs.
 
Theres 1 restriction. Be 9 inches away from your enemy. And considering thats just standard deep strike behavior, I think you're splitting unnecessary hairs.
number of uses, which sub faction you take, balance given to that sub faction to account for that movement ability... not splitting hairs at all.
 
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