Terradon
hdctambien
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I'm trying to come up with a strategy to beat a Chaos Dwarf army that runs 1 (and sometimes 2) Dreadquake Mortars.
These things are nasty. Besides the devastation they cause to my Saurus and Skrox units, the attacks can be made to be magical and cause d3 wounds (sorry Slann) and I think the guy I play has a scatter dice that only has Direct Hit sides on it!!
The mortar has Toughness 7 and can upgrade to Toughness 8. It can have between 3 and 7 wounds. It comes with 3 dwarfs wearing heavy armor and he upgrades to have a Slave Ogre (+3 wounds, no armor). The FAQ allows the CD player to attribute wounds to either the Ogre or the Dwarfs as he pleases.
I would really like to be able to take out the Mortar with Searing Doom and Gehenna's Golden Hounds (targeting his Engineer, and letting the LoS bounce into the Mortar... maybe get lucky with a few and kill the character)
So, how does Searing Doom (or more specifically the lore attribute Metalshifting) work against a War Machine that has crew with an armor save?
- Does it use the crew's armor save for the "to wound" roll?
- Can it not be targeted at all, because the Mortar Model does not have an armor save itself?
- Can the Dreadquake Mortar in particular just push the hits off to the armorless Slave Ogre? (or is it considered to always have a 5+ save, and you can't just kill "the dwarf crew" or "the slave ogre"?)
If Searing Doom doesn't work, I think my next best bet is to double team Plague of Rust and Transmutation of Lead on the machine and hope my Chameleons and Terradons can get close enough to poison it to death (42 shots per Mortar should do the trick... I might be better off with a 1 in 6 Final Trans....).
These things are nasty. Besides the devastation they cause to my Saurus and Skrox units, the attacks can be made to be magical and cause d3 wounds (sorry Slann) and I think the guy I play has a scatter dice that only has Direct Hit sides on it!!
The mortar has Toughness 7 and can upgrade to Toughness 8. It can have between 3 and 7 wounds. It comes with 3 dwarfs wearing heavy armor and he upgrades to have a Slave Ogre (+3 wounds, no armor). The FAQ allows the CD player to attribute wounds to either the Ogre or the Dwarfs as he pleases.
I would really like to be able to take out the Mortar with Searing Doom and Gehenna's Golden Hounds (targeting his Engineer, and letting the LoS bounce into the Mortar... maybe get lucky with a few and kill the character)
So, how does Searing Doom (or more specifically the lore attribute Metalshifting) work against a War Machine that has crew with an armor save?
- Does it use the crew's armor save for the "to wound" roll?
- Can it not be targeted at all, because the Mortar Model does not have an armor save itself?
- Can the Dreadquake Mortar in particular just push the hits off to the armorless Slave Ogre? (or is it considered to always have a 5+ save, and you can't just kill "the dwarf crew" or "the slave ogre"?)
If Searing Doom doesn't work, I think my next best bet is to double team Plague of Rust and Transmutation of Lead on the machine and hope my Chameleons and Terradons can get close enough to poison it to death (42 shots per Mortar should do the trick... I might be better off with a 1 in 6 Final Trans....).