also, I don't like the kroak changes entirely…
It's great that they kept the unique part of the spell (casting three times)
The nerf to the casting value is fine.
The nerf to the number of targets hit is, a tad questionable, it rather changes the purpose of the spell. And it leaves it a bit too similar to his comets.
The nerf to the range is kind of awefull. Kroak's still a wizard, being limited to 10" rather screws him over. And assuming he'l
Always have an astrolith bearer and balewind vorex with him is a bit questionable as well even if he'l have it more often than not.
The additional requirement of rolling a 2+ is kind f overkill with the above three nerfs already in place…
Imho, either the range or the limit on targets shouldn't have been nerfed. And if they really wanted to go for the range he should become a halfway capable melee hero so he can actually get in range for it without relying on 2 additional models. He's expensive enough to field as is.
Also, the additional 2+ requirement although not a terribly big deal just feels a tad vengefull, almost as if whoever added that just lost one too many times to Kroak
The change to the starseer is weird seeing as skink heroes don't have any command abilities. Makes it weird in terms of synergy.
The EoTG summons can no longer move, which is fine. Though I'm curious if it'l actually solve the issue. You can still spam with them, even if they then can't make the charge reliably.
The ripper chance just feels lame.