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Tutorial Seraphon Overview (updated to AoS 3.0)

Discussion in 'Seraphon Tactics' started by Killer Angel, Mar 8, 2020.

  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    i'll fix it asap. tnx
     
  2. CitizenCake
    Skink

    CitizenCake Member

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    Eager to see the lowdown on the new battalions!
     
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  3. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    It’s basically our old battalions, but they got divided into temple hosts and star hosts.
     
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  4. CitizenCake
    Skink

    CitizenCake Member

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    Well if they got split into 2 each, they have to be at least a little different. And we know at least shadowstrike had its rules changed. Seems like the only thing that's exactly the same is the names
     
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  5. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    do we have any way to increase attacks by one on ranged or just universally? because that would still do it
     
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  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    added! :)
     
  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    my handy synergies table tells that no, it's not possible. :p
     
  8. Nart
    Carnasaur

    Nart Well-Known Member

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    No, all additional attack bonuses are either melee or on warscrolls.
     
  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    But hey, salamanders still hit hard in melee and in range :D
     
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  10. Womboski
    Temple Guard

    Womboski Well-Known Member

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    I would say we are no longer a glass cannon army. With coalesced you can mitigate a lot of dmg just from reducing dmg from attacks by 1. Also Saurus are a 4+save and there are multiple ways to get +1 to save and as always reroll 1s to save. We can produce some seriously sturdy units.
     
  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    It’s really excellent protection against multi attack 2 damage stuff, and is generally pretty useful against high damage stuff. Stuff like cavalry charges and big monsters are much less of a threat, but we are very susceptible to a bunch of rend 1 damage 1 attacks from stuff like plague monks. But overall we are much, much more survivable
     
  12. Womboski
    Temple Guard

    Womboski Well-Known Member

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    No more susceptible to rend 1 then before or most other armies.
     
  13. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Pretty fair assume that, just means we have to watch out for rend hordes
     
  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Update: endless spells!
     
  15. Canas
    Slann

    Canas Ninth Spawning

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    remarks:

    - Ravenak: it's a fairly big model, as a bound endless spell you could use it to screw with your opponent's positioning a lot. Have it chase away minor support units from the frontline, or clean out small units trying to hold an objective on their own. It's probably not going to annihilate anything super valuable, but cleaning out an objective, or forcing say an enemy necromancer to stay away can be rather usefull. Plus, it's cheap & easy to cast & quite fast. And with its size and speed you're quite likely to hit multiple units each turn.

    - Pendulum: since we can control it's movement, dump it on an objective, swing it back and forth, deny your opponent the objective (or acces to another vital area).

    - Palisade: bound one is usefull if you use the automatic unbind. I guess this will have its uses on occasion given that it can be used to completly cover the flank of a slann.

    - chromatic cogs: how do you want to use the movement yourself if you immeadiatly dispell it? Doesn't it need to last until your own movement phase for that to be possible?
     
    Last edited: Mar 14, 2020
  16. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Checked … it says you set the kind of effect and it lasts 'til your next hero phase. Alas, you set it at the end of the hero phase, so it cannot be dispelled at that point.
    Even more: you cannot even cast the extra spell in the first turn!


    good points about the other spells
     
  17. Womboski
    Temple Guard

    Womboski Well-Known Member

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    One combo I've been thinking about( and it's a lot of point investments, probably won't be good for big tournaments, but..) coalesced thunderlizard troglodon buffed up to 2+ save send him in. With emerald lifeswarm and his own heal he is getting 2d3 healing. Throw in engine for possible additional 2d3 healing and give Kroak healing spell. Send trog in and have an AB near Kroak, enjoy celestial Deliverance with a 16inch range around a 2+ save, 14 wound healing monster.

    All this assume trog survives a round of combat..or 2
     
  18. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    @Killer Angel i found the way to double the flamers!!!

    skink Chief on STEG in thunder lizard. Make the Chief the General. Have the STEG have the flamers. CREW count as MOUNT! The trait doesn’t split missle or melee!

    so the chief says the item affects him to differentiate between the mount and him, but the trait says mount specifically.
     

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  19. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I need to check.it. :D
     
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  20. Judge dread (Saurian)
    Skink

    Judge dread (Saurian) Member

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    Good idea, but I don’t think it would work, it says “roll a number of dice equal to the number of models”, not “roll a number of dice equal to the attacks characteristic of this weapon for each model in the enemy unit” so I don’t think it would work :/
     
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