1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Seraphon WARCRY: the thread

Discussion in 'Seraphon Discussion' started by Killer Angel, Feb 15, 2020.

  1. Smok55555
    Skink

    Smok55555 New Member

    Messages:
    14
    Likes Received:
    5
    Trophy Points:
    3
    Last time the most viable leader was Saurus Guard Alpha. And now?
     
  2. Sebbs
    Cold One

    Sebbs Active Member

    Messages:
    120
    Likes Received:
    120
    Trophy Points:
    43
    I would say Guard Alpha is still a solid choice but not as clear cut as before.

    In the saurus category the Oldblood, Sunblood, Eternity Warden and Astrolith Bearer have sailed up as contenders for Saurus leader position. I would refrain from taking the Oldblood since Sunblood is essentially the same only with one more attack and 5 crit as opposed to 4 for the Oldblood, for only 20pts more. They both have 5 toughness-value which is 1 more than both Eternity Warden, Guard Alpha and Astrolith.

    Eternity Warden lose 1 attack but gain 1 strength instead for a total of 5 which we aren't really spoiled with (Kroxigor got this too). Guard Alpha got 2 range which none of the others have, great from a tactical standpoint, being able to rush up and hit something that have to move in order to attack back, or just strike something from a little longer distance.

    Then there's the Astrolith Bearer as well, while not quite as fighty as the rest of them and 3 fewer wounds. It can use a Quad to heal friendly fighters within 6" a number equal to the value of the Quad.

    And Slann ofc, with 4 more wounds than the other Saurus leader and 3 STR4 3/6 attack at 12" and that nice teleport ability, especially useful in Cata with all the walls and closed doors that you can just bypass.

    The Skink leaders I would only consider for some fluffy all skink-list or something like that, they feel like there'r too squishy. :bag:
     
  3. Smok55555
    Skink

    Smok55555 New Member

    Messages:
    14
    Likes Received:
    5
    Trophy Points:
    3
    In matched play we can take 1 leader and 1 hero, can't we? So what are 2 most useful options for leaders - Sunblood and Eternity Warden it seems. What about mages besides Slann? For example Starseer - quiet a good damage and range 12''
     
  4. Smok55555
    Skink

    Smok55555 New Member

    Messages:
    14
    Likes Received:
    5
    Trophy Points:
    3
    Guys i made sth like this: (1000p)

    Taurus Oldblood (200p)
    Kroxi (200p)
    Saurus Guard (145p)
    7x Skink with boltspitter (7x65p)

    What do u think? Don't have terradon for extra movement but 7 rang objective handling skinks, rest for tanking and dmg dealing
     
  5. Sebbs
    Cold One

    Sebbs Active Member

    Messages:
    120
    Likes Received:
    120
    Trophy Points:
    43
    Yep, after a quick google search that appears to be correct, nice! Also the Skink wizard-trio abilities is a Double so it won't compete with the Slann Triple. Tide of Serpents Double puts the Voracious Appetite to shame with longer range and better potential output with 6's dealing 3 wounds instead of 1. They're both a little swingy though :bag:

    A Saurus-heavy list with Astrolith Bearer might be viable if you can net enough Quads to keep the healing up :angelic: 6" bubble is quite big on a Warcry-map so coverage should be fine :D


    If I were to run something like that I might just remove one skink and the Saurus Guard to cram in two leader-type Saurus. One Skink and Saurus Guard is exactly equal in point to what an Eternity Guardian costs. It will net you another Str 5 fighter with 13 more wounds compared to the Saurus Guard. BIG! :woot:
     
    Smok55555 likes this.
  6. Smok55555
    Skink

    Smok55555 New Member

    Messages:
    14
    Likes Received:
    5
    Trophy Points:
    3
    What’s Your idea for a list after newest update Man :D ? Quads look a little bit ratio rare to play with :/
     
    Sebbs likes this.
  7. Sebbs
    Cold One

    Sebbs Active Member

    Messages:
    120
    Likes Received:
    120
    Trophy Points:
    43
    Yeah I wouldn't bank on rolling quads either to build a warband around it :bag:

    I've had one game vs Iron Golems with Slann, Krox, Skinks and a Salamander+Handlers. My new list, since you enlightened me about the fact that you can bring one leader and a hero, right now is looking like this:

    Slann (250p)
    Eternity Warden (210p)
    Terradon Rider w. Sunleech Bolas (170p)
    3x Skink w. Boltspitter (195p)
    Salamander (130p)
    Skink Handler (45p)
    Total Points (1000p)

    Probably not the most competative, too few Skinks :playful: but lots of different fun units and a good mix of abilities to spend dice on :D
     
  8. Smok55555
    Skink

    Smok55555 New Member

    Messages:
    14
    Likes Received:
    5
    Trophy Points:
    3
    Salamander is indeed better than razordon. But is it truly cost-effective when it needs a handler for doubles (so it costs at least 175p)? For armies with less toughness I agree but for others i will drop terrain for sure and salamander (with handler) to put Kroxigor (slann teleport it all over the place) and go for more skinks" 345p -> 200p (kroxi) + 130p (2xskinks with blowpipes). U have 15p more to upgrade warden to sunblood or saurus on cold one to get extra mobility. Just guessing :D Or u can stay with salamander and just drop Terra for 2x more skinks (40p more? - Saurus Knight hero?)
     
  9. Sebbs
    Cold One

    Sebbs Active Member

    Messages:
    120
    Likes Received:
    120
    Trophy Points:
    43
    If I'm not entirely wrong with the math Salamander and Razordon make the same amount of damage output but given the Razordons higher cost the wound per point is lower. So what you're basically paying for are 5" longer range and 1 more toughness. Not a bad trade off but I would rather have the points spare so I'm with you on Salamander being the better choice. Razordon throwing out more dice will likely see you get a more even output given then larger dice pool. However I'm with you on them both being somewhat of a fluffy choice and I'm okay with that since I love me some Salamander on the board :D

    I'm having friends over tonight and we're going to run two Warcry-tables parallell, one "original" and one Cata :cool: Gonna try out my list I posted earlier and if you want I could try your one out as well :) Going up against some of these teams: Nagash, Untamed, Ironjawz, Iron Golems, Balloon Dwarfs, Unmade and Gloomspite :bag:
     
  10. Smok55555
    Skink

    Smok55555 New Member

    Messages:
    14
    Likes Received:
    5
    Trophy Points:
    3
    I played 5 games (with hordes) and SO MANY pipes is in my opinion not a good choice. They do nothing in CC and die reeeeaaaally fast. As the most missions are concentrated on movement and holding position (objective / treasure) I've made sth like this:

    1. Leader: Saurus Eternity Warden - 210p
    2. Ally: Captain of the Black Guard (Phoenicum) - 170p
    3. Fighter: Skink with blowpipe - 65
    4. Fighter: Skink with blowpipe - 65
    5. Fighter: Skink with blowpipe - 65
    6. Fighter: Skink with blowpipe - 65
    7. Fighter: Skink with starbuckler - 60
    8. Fighter: Skink with starbuckler - 60
    9. Fighter: Skink with starbuckler - 60
    10. Fighter: Skink with starbuckler - 60
    11. Fighter: Skink with starbuckler - 60
    12. Fighter: Skink with starbuckler - 60
    12 FIGHTERS ! ! !
    - Skinks with blowpipes conquer "empty" objectives (they die fast in CC) and provide supportive fire from distance
    - Skinks with shields conquer "full" objectives or block enemy units
    - Saurus Eternity Warden with his enormous dmg kills the biggest bastard in enemy team (gets extra dmg from his triple ability if u have free dices)
    - Captain of the Black Guard blocks the biggest enemy units -> with his Phoenicum abilities he can give friendly units within 6'' toughness (triple) or make an additional attack if friendly skink dies (double)

    ! ! ! Of course - You can take more skinks with pipes and take a cheaper CoS leader (for example Eternal Warden - 145p) ! ! ! and change Saurus Eternity Warden for sth bigger -> Saurus Sunblood / Saurus Scar-Veteran on Coldone)



    Feedback is very WELCOME : )
     

Share This Page