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AoS Seraphon WARCRY: the thread

Discussion in 'Seraphon Discussion' started by Killer Angel, Feb 15, 2020.

  1. Garvlok
    Skink

    Garvlok Member

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    Had a great game last weekend. My seraphon vs his sylvaneth.

    I brought

    Saurus guard leader
    2 x Saurus guard
    3 x Saurus warriors
    4 x Skinks

    Objective was steal the prize
    Round 2 as defender i had to pick a unit to carry the treasure

    I went with skink because of higher movement and moved him up on elevated terrain. Used everyone else and meat shields

    Some notable things that happened.

    He teleported his revanant within range of a skink which critted him twice with his blowdart killing him.

    My saurus guard with a triple three annihilated his leader with three crits causing 21 dmg

    Per the objective at the end of round three he tied up the treasure carrying skink but failed to kill him and the skink was able to slip away with the win for seraphon!

    Some pics here
    https://www.reddit.com/r/WarCry/com...rize/?utm_medium=android_app&utm_source=share
     
  2. Wazz
    Troglodon

    Wazz Well-Known Member

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    Congrats! Thanks for sharing, I'm still trying to get my list in order lol
     
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  3. Foodstamp
    Skink

    Foodstamp Active Member

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    You can download the warcry lists in battlescribe. Easy to make a ton of lists that way.
     
  4. Lord Skal'terakk
    Chameleon Skink

    Lord Skal'terakk Well-Known Member

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    Here you can see all the math from our Warband:



    What do you guys think?

    How about this lists:

    Saurus Guard Leader (220)
    2x Terradon w/bolas (340)
    1x Saurus Guard (145)
    4x Skinks w/blowpipes (260)
    965/1000

    Maybe swap the Guard for a Ripperdactyl to make it 995/1000?
     
    LizardWizard and BarfAtTheMoon like this.
  5. Wazz
    Troglodon

    Wazz Well-Known Member

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    The ripperdactyl would give you some extra mobility, and people still fear them so theres the possible "distraction" factor with him.
     
  6. Lord Skal'terakk
    Chameleon Skink

    Lord Skal'terakk Well-Known Member

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    Good point! I'll try that out!
     
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  7. Mousaka
    Jungle Swarm

    Mousaka New Member

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    Wanting to build a warband for Warcry, and wondering what people thoughts are on using Knights in a band. Are they worth bringing or is it more about the Guard (assuming I have some skinks already)?
     
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  8. Wazz
    Troglodon

    Wazz Well-Known Member

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    They're ok, but they cannot climb up things bc of the mount runemark, the guard seem to be the preferred units from what I've been reading.
     
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  9. Foodstamp
    Skink

    Foodstamp Active Member

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    I run 2 guard, 2 knights, guard leader, 4 boltspitter skinks.. works well. Knights are good for those assassin missions both to get the assassin run and to keep away. Speed is really useful in Warcry
     
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  10. Mousaka
    Jungle Swarm

    Mousaka New Member

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    Thank you, Yes, I can see that guard are good but also that speed is good. May get both knight and guard models, to go with my skinks and see what happens. Is it worth having both boltspitter and Javelin skinks (javelin for a slight better defence melee option) or just go for boltspitter skinks.
     
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  11. Wazz
    Troglodon

    Wazz Well-Known Member

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    Boltspitters all day! Someone did the math and they are just not good lol. The extra range is always helpful even if it's basically no damage.
     
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  12. Tzunki
    Jungle Swarm

    Tzunki New Member

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    In case you missed it:
    Sauras Knight Alpha was indeed missing the Leader runemark. It is stated in the new Warcry errata
    [​IMG]
     
  13. The Zolak
    Jungle Swarm

    The Zolak New Member

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    Hello fellow Lizards!
    New member, long time lurker.

    I see we have been added to the Allegiance and Monster tables now. I was wondering if someone could help be better understand the Allegiance system.

    [​IMG]

    Based on this, does it mean we can only take Deepkin, DoK, and regular Sigmarines?
     
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  14. Egres
    Ripperdactil

    Egres Well-Known Member

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    I believe so, there also the only Order faction that have Ally made for, in the hope that will get more in the futur starpriest and slann etc would be nice !!
     
  15. NecridHydra
    Temple Guard

    NecridHydra Well-Known Member

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    So, my friends and I will run a campaign over a couple of months. We have to choose up to 15 models and make a list with those models.

    I played my first game yesterday, against Nighthaunts, and I brought:
    1 Alpha Saurus Guard
    2 Saurus Guard
    2 Saurus Knights
    4 Skinks with boltspitter and mace

    My skinks did almost nothing, my Knights tanked like true champs and my Leader was the MVP.

    However I missed some extra mobility and flying to get the objective.

    Any ideas to complete my roster?
     
  16. Skiersaur
    Skink

    Skiersaur Member

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    If it's mobility and flying you want, terradons or ripperdactyls. Terradons are faster (I think... my cards aren't handy) but don't let anything get too close. Although I haven't used rippers, I reckon they can mix it up in melee more effectively. From the looks of what you're running already (guards really are amazing), I think you've got melee covered.
     
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  17. Sebbs
    Cold One

    Sebbs Active Member

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    New units and leaders for Seraphon in the grand alliance order-book! Some new recruits include: Slann, Oldbloods, Skink wizards, Kroxigor, Salamanders and Razordons!

     
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  18. PartridgeKing
    Skink

    PartridgeKing Member

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    I know you'd said most of this came from Blood Bowl, but where is the Skink chief's masked head from as I can't see it in the BB kit? Or am I just being blind?!

    Also, that's a fantastic looking warband!


    Edited to avoid double post.

    I've been trying out the following for a couple of games, so far only against Nighthaunts but looking to have a 'Tale of Four Gamers' affair with a couple more friends on TTS in the near future.

    1x Alpha Saurus Guard
    2x Saurus Guard
    1x Saurus Knight w. Spear
    1x Terradon w. Javelin
    2 Skinks w. Boltspitter
    1x Skink w. Club

    The Alpha has shown himself to be a bit of a truck when it comes to killing stuff, and Wrath of the Old Ones is brutal! I'll be interested to see how they do against things that aren't Toughness 5.
     
    Last edited: Dec 16, 2020
  19. Smok55555
    Skink

    Smok55555 New Member

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    Any thoughts bout new units? Has anybody done the math yet? There are plenty of new leaders and 4 new "normal" fighters -> Salamanders, Razordons, Kroxigors and Skink Handlers
     
  20. Sebbs
    Cold One

    Sebbs Active Member

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    The Slann Leader Triple was really effective in Catacombs because of the walls, basically:

    Pick another friendly fighter within 12" of Slann. Remove that fighter and set them up anywhere on the battlefield within a number of inches equal to the value of this ability.

    I was able to slingshot a Kroxigor up field and really surprise my opponent. Nothing about needing Line of Sight either.

    Slann made some good zapping too and Kroxigor with Tearing Bite Triple really shreds things because of it's natively high Str.
     

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