I have read and re-read every post i can get my hands(eyes?) on regarding skinks and their armament. My question is this; given a BS of 3 and the fact that your blowguns will almost always be at long range and suffer from the multi shot -1 and will most of the time have needed to move before firing (or be suffering -1 for a SaS response) how does the poison rule ever come into play(outside of a large target)? It seems to me most of the time my skinks will need a 7 to hit negating the poison. Having never run skinks, is it just that it is common practice to only fire once(thus negating the multiple shots -1) or am i truly missing something?
Any guidance on this matter would help.
Oscar
Any guidance on this matter would help.
Oscar