Skink Chief
Qupakoco
Keeper of the Dice
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Is anyone a statistician? I would like to know the statistical killing/staying power of a unit of skrox (say 20 skinks and 3 krox) opposed to a unit of 20 saurus.
Benefits of a Skrox Unit (20 + 3 models):
1. Cause Fear and are therefore immune to it.
2. Movement 6"
3. Stand and shoot (w/poison)
4. 3 Krox = 9 S6 attacks, plus 8 (or 10?) skink attacks
5. 12" poisonous shooting
6. Immune to Stomp
7. Immune to Killing Blow
8. Immune to 13th Spell (skaven)
9. Count as Core
10. Krox are unkillable in CC until most of the skinks are dead
11. Aquatic
Benefits of a Saurus Unit (20 models):
1. S4 T4
2. 15+ attacks with -1 AS
3. Leadership of 8
4. Count as core
5. Historically proven to hold up against most units in CC
6. Probably something I forgot...
Maybe I am being biased. Any thoughts? I haven't played with a skox unit enough to be confident that they are better. I know the biggest benefit of Saurus is their Strength and Toughness. Skinks are pretty weak in comparison, but do the Kroxigor make up for it?
Benefits of a Skrox Unit (20 + 3 models):
1. Cause Fear and are therefore immune to it.
2. Movement 6"
3. Stand and shoot (w/poison)
4. 3 Krox = 9 S6 attacks, plus 8 (or 10?) skink attacks
5. 12" poisonous shooting
6. Immune to Stomp
7. Immune to Killing Blow
8. Immune to 13th Spell (skaven)
9. Count as Core
10. Krox are unkillable in CC until most of the skinks are dead
11. Aquatic
Benefits of a Saurus Unit (20 models):
1. S4 T4
2. 15+ attacks with -1 AS
3. Leadership of 8
4. Count as core
5. Historically proven to hold up against most units in CC
6. Probably something I forgot...
Maybe I am being biased. Any thoughts? I haven't played with a skox unit enough to be confident that they are better. I know the biggest benefit of Saurus is their Strength and Toughness. Skinks are pretty weak in comparison, but do the Kroxigor make up for it?