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8th Ed. Slann and the new magic, having your cake and eating it too.

Discussion in 'Lizardmen Discussion' started by Ailideon, Aug 3, 2013.

  1. rychek
    Troglodon

    rychek Active Member

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    Re: Slann and the new magic, having your cake and eating it

    You're not alone in this. When I found out about Wandering Deliberations, my first thought was (from a magic only perspective) "a lvl 4 Loremaster of Hoeth!? Sign me up!" That is not to say the Loremaster of High Magic is bad, but a Slann with the versatility of every signature spell is something I wouldn't want to face.
     
  2. loq-gar
    Saurus

    loq-gar New Member

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    Re: Slann and the new magic, having your cake and eating it


    exactly! that was my first thought too. I took another look through the magic lores and went holy shit. this bugger can do anything and the best part is sig spells are all so cheap to cast. which means maybe a spell or two off more per turn, which could make a difference, especially in smaller games.

    enemy char pissing you off? spirit leech him. high elves about to charge your saurus block? melkoth's mistifying misma. plus there are quite a few magic missles that can be cast off to damage just about anyone. dwarfs? (granted almost no one plays them now) searing doom. undead? shems burning gaze.

    by the look of it wandering deliberations looks like my standard build now. especially since we no longer are able to add one power dice to every spell roll, the lower cast cost will be good too
     
  3. Anton_S
    Temple Guard

    Anton_S Member

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    Re: Slann and the new magic, having your cake and eating it

    Sounds good to me. I also like the relatively low risk of Miscast when you can 2-dice all your spells. And I'm sure my poor Temple Guard will agree.
     
  4. Malebranche
    Saurus

    Malebranche Member

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    Re: Slann and the new magic, having your cake and eating it

    I'm actually considering it. The sig spells are cheap as hell, and I'm thinking of running skrox units with skink priests so I have multiple Wyssans and Iceshard Blizzards. Maybe even a super skrox unit since enemies have to target the Krox, and with 4 priests theres going to be a lot of channeling, so I can hopefully cast everything I need to every turn, and have variety for those unexpected situations
     

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