Temple Guard
MI_Tiger
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Forgive the basic question, but I'm having trouble understanding exactly how the Stand and Shoot charge reaction works with Skinks short ranged weapons.
If a charging enemy starts his move more than 6" away (short range for blowpipes and javelins) from a unit of skinks, do we have to take the long range penalty to our Stand and Shoot? If so, is this in addition to the -1 for Stand and Shoot?
If so, then skinks will almost never get to double tap as a charge reaction, at least not if you want poison (hit on 4's normally, 5's at long range, 6's S&S, 7's double tap). This makes fleeing even more of an option.
The more I play, the more I'm becoming a believer in javelin & shield.
If a charging enemy starts his move more than 6" away (short range for blowpipes and javelins) from a unit of skinks, do we have to take the long range penalty to our Stand and Shoot? If so, is this in addition to the -1 for Stand and Shoot?
If so, then skinks will almost never get to double tap as a charge reaction, at least not if you want poison (hit on 4's normally, 5's at long range, 6's S&S, 7's double tap). This makes fleeing even more of an option.
The more I play, the more I'm becoming a believer in javelin & shield.