I must have been playing with some old rules because a person told me that someone that charges a monster with terror must take a terror test and if it fails the unit can't move that turn
No..... You would have to take a fear test in combat, But terror only works when the thing causing terror charges
Yes that is true and its immune to psychology which also take away the terror. But I was thinking of those who arent immune or have terror or fear. When you get charged by them that they need to take a terror test or else stand still but this must be and old rule that a person told to me
OMG when will they stop nerfing terror. I heard from some friends that it was so good in the old days
well i guess it depends what u are trying to do with it. after moving, and in long range, ud just need sixes with the shots to do anything. i guess its ok against anything that we normally shoot poison at. giant crossbow targets different units. stuff with high armour and multiple wounds i guess. no wait.. forgot that the multiple shot also give u -1 to hit... yes.. giant bow for me please
4d6 shots is good if you are chasing non skirmishers. Move within 9" and unload a lot of poison. (I have missed entirely with no 6's on 15 shots before. Sigh.) If they charge, 4d6 shots hitting on 6's. I love using it on sword masters, light cav, chaff. Giant bow? Only if I use Hand of Glory first.